AIDef:Action/GanonBeastDamageASPlay
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
LastDamageWeakPointIdx | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsStateChange | Bool | ||
EndState | Int | ||
ChangeableTiming | Int | ||
IsIgnoreSame | Bool | ||
SeqBank | Int | ||
TargetBone | Int | ||
FirstRandomRatio | Float |
Derived definitions
子0 (GanonBeast, ダメージアニメ)
Name | Value |
---|---|
IsStateChange | False |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 形態変化ダメージアニメ)
Name | Value |
---|---|
IsStateChange | True |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |