AIDef:Action/GanonBeastDamageASPlay
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| LastDamageWeakPointIdx | Int | -1 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsStateChange | Bool | ||
| EndState | Int | ||
| ChangeableTiming | Int | ||
| IsIgnoreSame | Bool | ||
| SeqBank | Int | ||
| TargetBone | Int | ||
| FirstRandomRatio | Float |
Derived definitions
子0 (GanonBeast, ダメージアニメ)
| Name | Value |
|---|---|
| IsStateChange | False |
| EndState | 1 |
| ChangeableTiming | 1 |
| IsIgnoreSame | False |
| SeqBank | 0 |
| TargetBone | 0 |
| FirstRandomRatio | 0.0 |
子0 (GanonBeast, 形態変化ダメージアニメ)
| Name | Value |
|---|---|
| IsStateChange | True |
| EndState | 1 |
| ChangeableTiming | 1 |
| IsIgnoreSame | False |
| SeqBank | 0 |
| TargetBone | 0 |
| FirstRandomRatio | 0.0 |