AIDef:Action/ForkTimerForceResetCondition

Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
ForkTimerForceResetCondition
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ResetCondition Int
WaitFrame Int
WaitFrameRand Int
IsChangeable Bool
EndState Int


Derived definitions

子1 (Stal_Bokoblin_Junior_Body, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Stal_Bokoblin_Junior_Body, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Rabbit, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Rabbit, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Lizalfos, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (InsectCrab, 感電)

Name Value
ResetCondition 4
WaitFrame 40
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (InsectCrab, 凍結)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Bokoblin_Red, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Red, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Quest, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Quest, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Quest, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Quest, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Chuchu, 凍死)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子2 (Chuchu, 感電死)

Name Value
ResetCondition 4
WaitFrame 20
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Pigeon, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Pigeon, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Boar, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Boar, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Deer, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Deer, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Wizzrobe, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Fire, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Fire, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Sunazarashi, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Sunazarashi, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Bokoblin_Senior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Senior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Rapid, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bokoblin_Rapid, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Electric, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Electric, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Senior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Senior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Fox, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Fox, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Squirrel, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Squirrel, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito_DLC, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Middle_Azito_DLC, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito_DLC, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Middle_Azito_DLC, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (LittleBird, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (LittleBird, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini_DetachLineBeam, 感電リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini_DetachLineBeam, 凍結リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Bone, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Bone, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Blue, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Moriblin_Blue, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Chuchu_Middle, 凍死)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子2 (Chuchu_Middle, 感電死)

Name Value
ResetCondition 4
WaitFrame 20
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Stal_Moriblin_Bone, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Stal_Moriblin_Bone, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Duck, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Duck, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Wolf, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Wolf, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Hawk, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Hawk, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Deer_MiniGame, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Deer_MiniGame, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini, 感電リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Guardian_Mini, 凍結リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Chuchu_Senior, 凍死)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子2 (Chuchu_Senior, 感電死)

Name Value
ResetCondition 4
WaitFrame 20
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Senior, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Senior, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Bear, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Bear, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Shooter, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior_Shooter, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Shooter, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Shooter, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 焼死ラグドールリアクション)

Name Value
ResetCondition 2
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 電撃ラグドールリアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Assassin_Junior_Azito_Shooter, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (SunazarashiSP, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (SunazarashiSP, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Lizalfos_Middle, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Middle, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Ice, 感電死リアクション)

Name Value
ResetCondition 4
WaitFrame 30
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Lizalfos_Ice, 凍死リアクション)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable True
EndState 0

子1 (Boar_MiniGame, 先行動)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Boar_MiniGame, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Heron, 先行動_0)

Name Value
ResetCondition 4
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0

子1 (Heron, 通常死亡)

Name Value
ResetCondition 3
WaitFrame 60
WaitFrameRand 0
IsChangeable False
EndState 0