AIDef:Action/ForkTimer
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WaitFrame | Int | ||
WaitFrameRand | Int | ||
IsChangeable | Bool | ||
EndState | Int |
Derived definitions
子1 (AscendingCurrentBeastGanon, 先行動)
Name | Value |
---|---|
WaitFrame | 1800 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Stal_Bokoblin_Junior_Body, 近距離攻撃タイムアウト用)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃タイマー)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Stal_Bokoblin_Junior_Body, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
先行動 (Priest_Boss_ShadowClone, 一列陣形_現れる_1)
Name | Value |
---|---|
WaitFrame | 8 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (Priest_Boss_ShadowClone, 円陣_現れる_1)
Name | Value |
---|---|
WaitFrame | 8 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
以下 (EnemyChatFortTag, 会話)
Name | Value |
---|---|
WaitFrame | 600 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (LynelFlame, 移動)
Name | Value |
---|---|
WaitFrame | 900 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (Rabbit, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (SiteBossSpear, 先行動_0)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (InsectStopGo, 子1)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
地上 (InsectStopGo, 子1)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Enemy_Golem_Fire_R, 接近攻撃接近移動)
Name | Value |
---|---|
WaitFrame | 300 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (ForestGiant_Middle, チャンス待機中行動)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Middle, 弱点ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ForestGiant_Middle, 弱点爆破ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 180 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ForestGiant_Middle, 水上警戒待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Middle, 水上戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Middle, 騒ぎ待機タイマー)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Middle, 対象泳ぎ挑発待機)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 90 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Middle, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 15 |
IsChangeable | True |
EndState | 0 |
子1 (ZoraHeroRelicBattle, エリア外移動待機)
Name | Value |
---|---|
WaitFrame | 60 |
WaitFrameRand | 15 |
IsChangeable | True |
EndState | 0 |
子1 (ZoraHeroRelicBattle, 滝つぼ待機タイマ)
Name | Value |
---|---|
WaitFrame | 300 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lizalfos, リザルフォスダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (Stal_Lizalfos_Head, 行動禁止タイマ)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
対象NPC (Bee_Swarm, 戦闘タイマー)
Name | Value |
---|---|
WaitFrame | 900 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 1 |
対象それ以外 (Bee_Swarm, 戦闘タイマー)
Name | Value |
---|---|
WaitFrame | 900 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 1 |
対象獲物 (Bee_Swarm, 戦闘タイマー)
Name | Value |
---|---|
WaitFrame | 900 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 1 |
子1 (IceArrow, ケミカル待機)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (IceArrow, 爆発)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Bokoblin_Red, ボコブリンダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Red, 近距離攻撃タイムアウト用)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Bokoblin_Red, 振りまわし攻撃タイマー)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Bokoblin_Red, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Bokoblin_Red, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Bokoblin_Red, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Senior, チャンス待機中行動)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Senior, 弱点ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ForestGiant_Senior, 弱点爆破ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 180 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ForestGiant_Senior, 水上警戒待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Senior, 水上戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Senior, 騒ぎ待機タイマー)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Senior, 対象泳ぎ挑発待機)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 90 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant_Senior, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 15 |
IsChangeable | True |
EndState | 0 |
子2 (Assassin_Middle_Azito, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Assassin_Middle_Quest, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
後行動 (Chuchu, アイス攻撃後タイマー)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (Chuchu, ドロップ生成時無敵)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (Pigeon, 子1)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (GiantShootBomb, 爆破予約)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Boar, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子2 (Assassin_Middle, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (PriestBossIronBall, 先行動)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (WillBall, 先行動)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (WillBall, 先行動_0)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Deer, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (ForestGiant, チャンス待機中行動)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant, 弱点ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ForestGiant, 弱点爆破ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 180 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ForestGiant, 水上警戒待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant, 水上戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant, 騒ぎ待機タイマー)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant, 対象泳ぎ挑発待機)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 90 |
IsChangeable | True |
EndState | 0 |
子1 (ForestGiant, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 15 |
IsChangeable | True |
EndState | 0 |
子1 (SiteBossSpearCastle, 先行動_0)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (InsectDragonFly, 子1)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
地上 (InsectDragonFly, 子1)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Wizzrobe, 諦めワープ待機)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Wizzrobe, テレポートタイマー)
Name | Value |
---|---|
WaitFrame | 300 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, ワープ後待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, 観察納刀前待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, 弓つがえ待機)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 15 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Senior, 弓戦闘移動見まわす下半身)
Name | Value |
---|---|
WaitFrame | 20 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, 正面危険回避待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Senior, 正面気づき上半身)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Senior, 戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, 中行動)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Senior, 抜刀後待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Senior, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lynel_Senior, 音源を眺める)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lynel_Senior, 斬りぬけ移動失敗下半身)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 1 |
子2 (Lynel_Senior, 突進切り接近)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
先行動 (Lynel_Senior, ワープ時フェードアウト)
Name | Value |
---|---|
WaitFrame | 50 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (SiteBossSpearR, 先行動_0)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (GoronCannon, 冷却中)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
準備待機 (Item_Enemy_57, 抱持あり)
Name | Value |
---|---|
WaitFrame | 60 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Golem_Senior, 接近攻撃接近移動)
Name | Value |
---|---|
WaitFrame | 300 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Lizalfos_Fire, リザルフォスダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Fire, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos_Fire, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Fire, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子0 (Sunazarashi, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (Golem_Little, 小ダメージ)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Bokoblin_Senior, ボコブリンダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Senior, 近距離攻撃タイムアウト用)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Bokoblin_Senior, 振りまわし攻撃タイマー)
Name | Value |
---|---|
WaitFrame | 160 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 0 |
子2 (Bokoblin_Senior, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Bokoblin_Senior, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Bokoblin_Senior, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Rapid, ボコブリンダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 30 |
IsChangeable | True |
EndState | 0 |
子1 (Bokoblin_Rapid, 近距離攻撃タイムアウト用)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Bokoblin_Rapid, 振りまわし攻撃タイマー)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Bokoblin_Rapid, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Bokoblin_Rapid, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Bokoblin_Rapid, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (Lizalfos_Electric, リザルフォスダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Electric, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos_Electric, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Electric, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (Moriblin_Senior, ステップ)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Moriblin_Senior, モリブリンダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Moriblin_Senior, 子0)
Name | Value |
---|---|
WaitFrame | 160 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Moriblin_Senior, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Moriblin_Senior, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Moriblin_Senior, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
後行動 (GanonBeast, 先行動)
Name | Value |
---|---|
WaitFrame | 550 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (GanonBeast, 先行動_0)
Name | Value |
---|---|
WaitFrame | 320 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (GanonBeast, 先行動)
Name | Value |
---|---|
WaitFrame | 390 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (GanonBeast, 歩きタイマー)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 240 |
IsChangeable | False |
EndState | 0 |
子2 (GanonBeast, 初弱点露出デモタイマー)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (GanonBeast, 待機)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (GanonBeast, 演出待ち)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (GanonBeast, 最終演出待ち)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (GanonBeast, 初回弱点露出間)
Name | Value |
---|---|
WaitFrame | 420 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Stal_Moriblin_Head, 行動禁止タイマ)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
後行動 (Priest_Boss_ShadowClone_Real, 分身)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_1)
Name | Value |
---|---|
WaitFrame | 8 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (Priest_Boss_ShadowClone_Real, 円陣_現れる_1)
Name | Value |
---|---|
WaitFrame | 8 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Fox, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (Golem_Middle, 接近攻撃接近移動)
Name | Value |
---|---|
WaitFrame | 300 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (BalloonBarrelBomb, 先行動)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ArrowRoot, ケミカル待機)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ArrowRoot, 爆発)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (WillBreakBall, 先行動)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Sandworm, 怒り回遊タイマ)
Name | Value |
---|---|
WaitFrame | 240 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (RemoteBomb, 先行動)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Squirrel, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子2 (Assassin_Junior, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, ワープ後待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, 観察納刀前待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, 弓つがえ待機)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 15 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Middle, 弓戦闘移動見まわす下半身)
Name | Value |
---|---|
WaitFrame | 20 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, 正面危険回避待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Middle, 正面気づき上半身)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Middle, 戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, 中行動)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel_Middle, 抜刀後待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel_Middle, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lynel_Middle, 音源を眺める)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lynel_Middle, 斬りぬけ移動失敗下半身)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 1 |
子2 (Lynel_Middle, 突進切り接近)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
先行動 (Lynel_Middle, ワープ時フェードアウト)
Name | Value |
---|---|
WaitFrame | 50 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
後行動 (RemainsWater, 弾発射後Wait)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Assassin_Middle_Azito_DLC, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (LittleBird, 子1)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (Guardian_Mini_DetachLineBeam, 焼死アニメ)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Keese, 見失い)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子0 (GanonSeaOfFlameToSleep, 先行動)
Name | Value |
---|---|
WaitFrame | 135 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Enemy_SandwormR, 怒り回遊タイマ)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (SiteBossPillarOfFlameToSleep, 先行動)
Name | Value |
---|---|
WaitFrame | 240 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos_Bone, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
先行動 (DungeonCannon, 冷却中)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Priest_Boss_Giant, 遠距離_0)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 15 |
IsChangeable | False |
EndState | 0 |
子2 (Priest_Boss_Giant, 後行動_0)
Name | Value |
---|---|
WaitFrame | 280 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Moriblin_Blue, ステップ)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Moriblin_Blue, モリブリンダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Moriblin_Blue, 子0)
Name | Value |
---|---|
WaitFrame | 160 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Moriblin_Blue, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Moriblin_Blue, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子2 (Moriblin_Blue, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (BrightArrow, ケミカル待機)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (BrightArrow, 爆発)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
後行動 (Chuchu_Middle, アイス攻撃後タイマー)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (Chuchu_Middle, ドロップ生成時無敵)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Stal_Moriblin_Bone, ステップ)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Stal_Moriblin_Bone, 子0)
Name | Value |
---|---|
WaitFrame | 160 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Stal_Moriblin_Bone, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
停止中 (IbutsuWaterFall, Root)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (Enemy_Ganon, 準備)
Name | Value |
---|---|
WaitFrame | 115 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (WeatherFireBall, 空中)
Name | Value |
---|---|
WaitFrame | 240 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (BarrelBomb, 先行動)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Duck, 子1)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
その他 (Golem_WeakPoint, リアクション)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (Wolf, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
先行動 (DungeonCannon_DLC, 冷却中)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel, ワープ後待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel, 観察納刀前待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel, 弓つがえ待機)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 15 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel, 弓戦闘移動見まわす下半身)
Name | Value |
---|---|
WaitFrame | 20 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel, 正面危険回避待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel, 正面気づき上半身)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel, 戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel, 中行動)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Lynel, 抜刀後待機)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lynel, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 120 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lynel, 音源を眺める)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lynel, 斬りぬけ移動失敗下半身)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 1 |
子2 (Lynel, 突進切り接近)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
先行動 (Lynel, ワープ時フェードアウト)
Name | Value |
---|---|
WaitFrame | 50 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Hawk, 子1)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子0 (Octarock_Stone, アイテムスワップディレイ)
Name | Value |
---|---|
WaitFrame | 35 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Octarock_Stone, ガード終了)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (Octarock_Stone, 爆弾もぐもぐ)
Name | Value |
---|---|
WaitFrame | 60 |
WaitFrameRand | 60 |
IsChangeable | False |
EndState | 0 |
子1 (ThunderArrow, ケミカル待機)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (ThunderArrow, 爆発)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Deer_MiniGame, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (StalForestGiant, チャンス待機中行動)
Name | Value |
---|---|
WaitFrame | 100 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (StalForestGiant, 弱点ダメージAS再生ループ)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (StalForestGiant, 水上警戒待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (StalForestGiant, 水上戦闘パス探索)
Name | Value |
---|---|
WaitFrame | 15 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (StalForestGiant, 騒ぎ待機タイマー)
Name | Value |
---|---|
WaitFrame | 90 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (StalForestGiant, 対象泳ぎ挑発待機)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 90 |
IsChangeable | True |
EndState | 0 |
子1 (StalForestGiant, 徘徊待機)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 15 |
IsChangeable | True |
EndState | 0 |
子2 (StalForestGiant, 水中待機タイマ)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Guardian_Mini, 焼死アニメ)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
後行動 (Chuchu_Senior, アイス攻撃後タイマー)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (Chuchu_Senior, ドロップ生成時無敵)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Lizalfos_Senior, リザルフォスダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Senior, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos_Senior, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Senior, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子0 (InsectButterfly, 子1)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
地上 (InsectButterfly, 子1)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (FireArrow, ケミカル待機)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (FireArrow, 爆発)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Explode, Root)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (StalForestGiantPart, 通常)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (SiteBossSeaOfFlame, 先行動)
Name | Value |
---|---|
WaitFrame | 135 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
その他 (Enemy_Golem_R_WeakPoint, リアクション)
Name | Value |
---|---|
WaitFrame | 0 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Golem_Little_Ice, 小ダメージ)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (Bear, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子2 (Assassin_Junior_Shooter, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子1 (Golem, 接近攻撃接近移動)
Name | Value |
---|---|
WaitFrame | 300 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 1 |
子1 (Golem_Little_Fire, 小ダメージ)
Name | Value |
---|---|
WaitFrame | 16 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
先行動 (VolcanoEruption, オン)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子1 (Stal_Bokoblin_Head, 行動禁止タイマ)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
先行動 (VolcanoEruptionField, オン)
Name | Value |
---|---|
WaitFrame | 1 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (SunazarashiSP, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (Lizalfos_Middle, リザルフォスダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Middle, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos_Middle, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Middle, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子1 (Lizalfos_Ice, リザルフォスダンス)
Name | Value |
---|---|
WaitFrame | 1200 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Ice, 向き直り)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 30 |
IsChangeable | False |
EndState | 0 |
子2 (Lizalfos_Ice, 焼死リアクション)
Name | Value |
---|---|
WaitFrame | 30 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子2 (Lizalfos_Ice, 話す)
Name | Value |
---|---|
WaitFrame | 80 |
WaitFrameRand | 160 |
IsChangeable | True |
EndState | 0 |
子0 (Boar_MiniGame, 子1_0)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子1 (Stal_Giant_Eye, 行動禁止タイマ)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |
子0 (Heron, 子1)
Name | Value |
---|---|
WaitFrame | 5 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
子0 (InsectFireFly, 子1)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
地上 (InsectFireFly, 子1)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (InsectFairy, 子1)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
地上 (InsectFairy, 子1)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
子0 (InsectBeetle, 子1)
Name | Value |
---|---|
WaitFrame | 10 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 2 |
地上 (InsectBeetle, 子1)
Name | Value |
---|---|
WaitFrame | 45 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |