AIDef:Action/ForkSetJustAvoidFromBone
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
TransBaseBoneName | String | ||
RotBaseBoneName | String | ||
BaseDir | Vec3 | ||
JustAvoidAngleL | Float | ||
JustAvoidAngleR | Float | ||
JustAvoidDistFar | Float | ||
JustAvoidDistNear | Float | ||
WeaponIdx | Int | ||
IsAddRangeToFar | Bool | ||
IsAddRangeToNear | Bool | ||
TargetBone | Int | ||
SeqBank | Int |
Derived definitions
子1 (ForestGiant_Middle, 槍突き攻撃)
Name | Value |
---|---|
TransBaseBoneName | Weapon_R |
RotBaseBoneName | Weapon_R |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.0523599 |
JustAvoidAngleR | 0.0523599 |
JustAvoidDistFar | 8.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子1 (ForestGiant_Senior, 槍突き攻撃)
Name | Value |
---|---|
TransBaseBoneName | Weapon_R |
RotBaseBoneName | Weapon_R |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.0523599 |
JustAvoidAngleR | 0.0523599 |
JustAvoidDistFar | 8.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子1 (ForestGiant, 槍突き攻撃)
Name | Value |
---|---|
TransBaseBoneName | Weapon_R |
RotBaseBoneName | Weapon_R |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.0523599 |
JustAvoidAngleR | 0.0523599 |
JustAvoidDistFar | 8.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子2 (Lynel_Senior, 大剣突進切り斬り付け)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.349066 |
JustAvoidAngleR | 0.349066 |
JustAvoidDistFar | 9.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子2 (Lynel_Senior, 大攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.959931 |
JustAvoidAngleR | 0.959931 |
JustAvoidDistFar | 4.0 |
JustAvoidDistNear | 2.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子2 (Lynel_Senior, 武器攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=0.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.523599 |
JustAvoidAngleR | 1.5708 |
JustAvoidDistFar | 3.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel_Senior, 小剣三連撃)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.959931 |
JustAvoidAngleR | 0.959931 |
JustAvoidDistFar | 4.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel_Senior, 大剣大攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | |
RotBaseBoneName | |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.261799 |
JustAvoidAngleR | 0.261799 |
JustAvoidDistFar | 6.5 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel_Senior, 大剣連撃)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.261799 |
JustAvoidAngleR | 0.261799 |
JustAvoidDistFar | 3.5 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子2 (Lynel_Middle, 大剣突進切り斬り付け)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.349066 |
JustAvoidAngleR | 0.349066 |
JustAvoidDistFar | 9.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子2 (Lynel_Middle, 大攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.959931 |
JustAvoidAngleR | 0.959931 |
JustAvoidDistFar | 4.0 |
JustAvoidDistNear | 2.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子2 (Lynel_Middle, 武器攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=0.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.523599 |
JustAvoidAngleR | 1.5708 |
JustAvoidDistFar | 3.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel_Middle, 小剣三連撃)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.959931 |
JustAvoidAngleR | 0.959931 |
JustAvoidDistFar | 4.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel_Middle, 大剣大攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | |
RotBaseBoneName | |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.261799 |
JustAvoidAngleR | 0.261799 |
JustAvoidDistFar | 6.5 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel_Middle, 大剣連撃)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.261799 |
JustAvoidAngleR | 0.261799 |
JustAvoidDistFar | 3.5 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子2 (Lynel, 大剣突進切り斬り付け)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.349066 |
JustAvoidAngleR | 0.349066 |
JustAvoidDistFar | 9.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子2 (Lynel, 大攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.959931 |
JustAvoidAngleR | 0.959931 |
JustAvoidDistFar | 4.0 |
JustAvoidDistNear | 2.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子2 (Lynel, 武器攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=0.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.523599 |
JustAvoidAngleR | 1.5708 |
JustAvoidDistFar | 3.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel, 小剣三連撃)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.959931 |
JustAvoidAngleR | 0.959931 |
JustAvoidDistFar | 4.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel, 大剣大攻撃上半身)
Name | Value |
---|---|
TransBaseBoneName | |
RotBaseBoneName | |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.261799 |
JustAvoidAngleR | 0.261799 |
JustAvoidDistFar | 6.5 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 1 |
SeqBank | 0 |
子3 (Lynel, 大剣連撃)
Name | Value |
---|---|
TransBaseBoneName | Man_Spine_2 |
RotBaseBoneName | Man_Spine_2 |
BaseDir | Vec3(x=1.0, y=1.0, z=0.0) |
JustAvoidAngleL | 0.261799 |
JustAvoidAngleR | 0.261799 |
JustAvoidDistFar | 3.5 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |
子1 (StalForestGiant, 槍突き攻撃)
Name | Value |
---|---|
TransBaseBoneName | Weapon_R |
RotBaseBoneName | Weapon_R |
BaseDir | Vec3(x=0.0, y=0.0, z=1.0) |
JustAvoidAngleL | 0.0523599 |
JustAvoidAngleR | 0.0523599 |
JustAvoidDistFar | 8.0 |
JustAvoidDistNear | 0.0 |
WeaponIdx | 0 |
IsAddRangeToFar | True |
IsAddRangeToNear | False |
TargetBone | 0 |
SeqBank | 0 |