AIDef:Action/ForkLynelBreathShoot
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackRatio | Float | ||
| BreathSize | Float | ||
| EnlargeTime | Int | ||
| Range | Float | ||
| Speed | Float | ||
| ShootDir | Vec3 | ||
| ShootOffset | Vec3 | ||
| ShootSpeed | Float | ||
| ShootRotate | Vec3 | ||
| ShootRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| PartsKey | String | ||
| IsReuseBullet | Bool | ||
| SeqBank | Int | ||
| TargetBone | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子1 (Lynel_Senior, ブレス2発目上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath1 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子1 (Lynel_Senior, ブレス3発目上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath2 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子1 (Lynel_Senior, ブレス上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath0 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子2 (Lynel_Senior, 行動)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath0 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 1 |
子1 (Lynel_Middle, ブレス2発目上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath1 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子1 (Lynel_Middle, ブレス3発目上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath2 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子1 (Lynel_Middle, ブレス上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath0 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子2 (Lynel_Middle, 行動)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath0 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 1 |
子1 (Lynel, ブレス2発目上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath1 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子1 (Lynel, ブレス3発目上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath2 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子1 (Lynel, ブレス上半身)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath0 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 0 |
子2 (Lynel, 行動)
| Name | Value |
|---|---|
| AttackRatio | 1.0 |
| BreathSize | 3.2 |
| EnlargeTime | 20 |
| Range | 30.0 |
| Speed | 1.0 |
| ShootDir | Vec3(x=1.0, y=0.0, z=0.0) |
| ShootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ShootSpeed | 1.0 |
| ShootRotate | Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732) |
| ShootRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Head |
| PartsKey | Breath0 |
| IsReuseBullet | False |
| SeqBank | 0 |
| TargetBone | 1 |