AIDef:Action/ForkHoldWeapon

Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkHoldWeapon
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WeaponIdx Int
SeqBank Int
TargetBone Int


Derived definitions

子1 (Lynel_Senior, 6足攻撃予備動作後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 1

子1 (Lynel_Senior, 弓納刀)

Name Value
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel_Senior, 近接武器持ち替え)

Name Value
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel_Senior, 近接武器納刀)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 1

子2 (Lynel_Senior, 盾納刀)

Name Value
WeaponIdx 1
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, 6足攻撃予備動作後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, 弓納刀)

Name Value
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, 近接武器持ち替え)

Name Value
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel_Middle, 近接武器納刀)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 1

子2 (Lynel_Middle, 盾納刀)

Name Value
WeaponIdx 1
SeqBank 0
TargetBone 1

子1 (Lynel, 6足攻撃予備動作後行動)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 1

子1 (Lynel, 弓納刀)

Name Value
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel, 近接武器持ち替え)

Name Value
WeaponIdx 2
SeqBank 0
TargetBone 1

子1 (Lynel, 近接武器納刀)

Name Value
WeaponIdx 0
SeqBank 0
TargetBone 1

子2 (Lynel, 盾納刀)

Name Value
WeaponIdx 1
SeqBank 0
TargetBone 1