AIDef:Action/ForkHoldWeapon
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WeaponIdx | Int | ||
SeqBank | Int | ||
TargetBone | Int |
Derived definitions
子1 (Lynel_Senior, 6足攻撃予備動作後行動)
Name | Value |
---|---|
WeaponIdx | 0 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Senior, 弓納刀)
Name | Value |
---|---|
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Senior, 近接武器持ち替え)
Name | Value |
---|---|
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Senior, 近接武器納刀)
Name | Value |
---|---|
WeaponIdx | 0 |
SeqBank | 0 |
TargetBone | 1 |
子2 (Lynel_Senior, 盾納刀)
Name | Value |
---|---|
WeaponIdx | 1 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, 6足攻撃予備動作後行動)
Name | Value |
---|---|
WeaponIdx | 0 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, 弓納刀)
Name | Value |
---|---|
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, 近接武器持ち替え)
Name | Value |
---|---|
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, 近接武器納刀)
Name | Value |
---|---|
WeaponIdx | 0 |
SeqBank | 0 |
TargetBone | 1 |
子2 (Lynel_Middle, 盾納刀)
Name | Value |
---|---|
WeaponIdx | 1 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, 6足攻撃予備動作後行動)
Name | Value |
---|---|
WeaponIdx | 0 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, 弓納刀)
Name | Value |
---|---|
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, 近接武器持ち替え)
Name | Value |
---|---|
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, 近接武器納刀)
Name | Value |
---|---|
WeaponIdx | 0 |
SeqBank | 0 |
TargetBone | 1 |
子2 (Lynel, 盾納刀)
Name | Value |
---|---|
WeaponIdx | 1 |
SeqBank | 0 |
TargetBone | 1 |