AIDef:Action/ForkGanonBeastWeakPointOn
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| WeakPointActiveFlag | AITreeVariablePointer | ||
| IsWeakPointAppearMode | Bool | False | |
| WeakPointAliveFlag | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetSlotIdx | Int | ||
| IsChangeable | Bool | ||
| EndState | Int |
Derived definitions
子0 (GanonBeast, 後行動_0)
| Name | Value |
|---|---|
| TargetSlotIdx | 0 |
| IsChangeable | False |
| EndState | 0 |
子0 (GanonBeast, 弱点露出_0)
| Name | Value |
|---|---|
| TargetSlotIdx | 0 |
| IsChangeable | False |
| EndState | 0 |
子1 (GanonBeast, 弱点露出開始)
| Name | Value |
|---|---|
| TargetSlotIdx | 0 |
| IsChangeable | True |
| EndState | 0 |
先行動 (GanonBeast, 二回目以降)
| Name | Value |
|---|---|
| TargetSlotIdx | 0 |
| IsChangeable | False |
| EndState | 0 |
中行動 (GanonBeast, 子1)
| Name | Value |
|---|---|
| TargetSlotIdx | 0 |
| IsChangeable | False |
| EndState | 0 |