AIDef:Action/ForkEndByDistance
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EndDist | Float | ||
| WeaponIdx | Int | ||
| EndMode | Int | ||
| IsOnlyXZ | Bool | ||
| IsChangeable | Bool | ||
| EndState | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, 戦闘攻撃距離調整)
| Name | Value |
|---|---|
| EndDist | 25.0 |
| WeaponIdx | -1 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Red, 戦闘攻撃距離調整)
| Name | Value |
|---|---|
| EndDist | 25.0 |
| WeaponIdx | -1 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |
子1 (Lynel_Senior, 戦闘準備)
| Name | Value |
|---|---|
| EndDist | 6.3 |
| WeaponIdx | 0 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Senior, 戦闘攻撃距離調整)
| Name | Value |
|---|---|
| EndDist | 25.0 |
| WeaponIdx | -1 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |
子1 (Bokoblin_Rapid, 戦闘攻撃距離調整)
| Name | Value |
|---|---|
| EndDist | 25.0 |
| WeaponIdx | -1 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |
子1 (Lynel_Middle, 戦闘準備)
| Name | Value |
|---|---|
| EndDist | 6.3 |
| WeaponIdx | 0 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |
子1 (Lynel, 戦闘準備)
| Name | Value |
|---|---|
| EndDist | 6.3 |
| WeaponIdx | 0 |
| EndMode | 1 |
| IsOnlyXZ | True |
| IsChangeable | True |
| EndState | 0 |