AIDef:Action/ForkEndByDistance

Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkEndByDistance
AI definition
Type Action

StaticInstParams

Name Type Default value Description
EndDist Float
WeaponIdx Int
EndMode Int
IsOnlyXZ Bool
IsChangeable Bool
EndState Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子1 (Stal_Bokoblin_Junior_Body, 戦闘攻撃距離調整)

Name Value
EndDist 25.0
WeaponIdx -1
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0

子1 (Bokoblin_Red, 戦闘攻撃距離調整)

Name Value
EndDist 25.0
WeaponIdx -1
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0

子1 (Lynel_Senior, 戦闘準備)

Name Value
EndDist 6.3
WeaponIdx 0
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0

子1 (Bokoblin_Senior, 戦闘攻撃距離調整)

Name Value
EndDist 25.0
WeaponIdx -1
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0

子1 (Bokoblin_Rapid, 戦闘攻撃距離調整)

Name Value
EndDist 25.0
WeaponIdx -1
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0

子1 (Lynel_Middle, 戦闘準備)

Name Value
EndDist 6.3
WeaponIdx 0
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0

子1 (Lynel, 戦闘準備)

Name Value
EndDist 6.3
WeaponIdx 0
EndMode 1
IsOnlyXZ True
IsChangeable True
EndState 0