AIDef:Action/ForkDisableContactOnAtHitPlayer
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RigidBodyName0 | String | ||
RigidBodyName1 | String | ||
RigidBodyName2 | String | ||
RigidBodyName3 | String | ||
RigidBodyName4 | String | ||
RecoverDelayTimeMin | Int |
Derived definitions
子2 (Enemy_Golem_Fire_R, 腕修復)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Enemy_Golem_Fire_R, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |
子2 (Golem_Senior, 腕修復)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Golem_Senior, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |
子3 (Golem_Little, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |
子2 (Golem_Middle, 腕修復)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Golem_Middle, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |
子3 (Golem_Little_Ice, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |
子2 (Golem, 腕修復)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Golem, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |
子3 (Golem_Little_Fire, ケミカル復帰)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_1_R |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_2_L |
RecoverDelayTimeMin | 10 |