AIDef:Action/ForkDisableContactForAttack
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RigidBodyName0 | String | ||
RigidBodyName1 | String | ||
RigidBodyName2 | String | ||
RigidBodyName3 | String | ||
RigidBodyName4 | String | ||
RecoverDelayTimeMin | Int |
Derived definitions
子2 (Enemy_Golem_Fire_R, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Enemy_Golem_Fire_R, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Enemy_Golem_Fire_R, 振り落し攻撃)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_2_L |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_1_R |
RecoverDelayTimeMin | 10 |
対象通常 (Enemy_Golem_Fire_R, ひるみ中)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 0 |
子2 (ForestGiant_Middle, ハンドクラップ)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmR_Awake |
RigidBodyName1 | BodyLowerArmL_Awake |
RigidBodyName2 | BodyWristR |
RigidBodyName3 | BodyWristL |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant_Middle, ヒップドロップ)
Name | Value |
---|---|
RigidBodyName0 | BodyHip_Awake |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant_Middle, 右素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmR_Awake |
RigidBodyName1 | BodyWristR |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant_Middle, 左素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmL_Awake |
RigidBodyName1 | BodyWristL |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子0 (ForestGiant_Senior, 地面たたき接触無効化)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmR_Awake |
RigidBodyName1 | BodyLowerArmL_Awake |
RigidBodyName2 | BodyLegR |
RigidBodyName3 | BodyLegL |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子1 (ForestGiant_Senior, 地面たたき接触無効化)
Name | Value |
---|---|
RigidBodyName0 | BodyWristR |
RigidBodyName1 | BodyWristL |
RigidBodyName2 | BodyAnkleR |
RigidBodyName3 | BodyAnkleL |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant_Senior, ヒップドロップ)
Name | Value |
---|---|
RigidBodyName0 | BodyHip_Awake |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant_Senior, 右素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmR_Awake |
RigidBodyName1 | BodyWristR |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant_Senior, 左素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmL_Awake |
RigidBodyName1 | BodyWristL |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant, ヒップドロップ)
Name | Value |
---|---|
RigidBodyName0 | BodyHip_Awake |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant, 右素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmR_Awake |
RigidBodyName1 | BodyWristR |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (ForestGiant, 左素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyLowerArmL_Awake |
RigidBodyName1 | BodyWristL |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Senior, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Senior, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Senior, 振り落し攻撃)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_2_L |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_1_R |
RecoverDelayTimeMin | 10 |
対象通常 (Golem_Senior, ひるみ中)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 0 |
子2 (Golem_Little, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Little, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Middle, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Middle, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Middle, 振り落し攻撃)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_2_L |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_1_R |
RecoverDelayTimeMin | 10 |
対象通常 (Golem_Middle, ひるみ中)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 0 |
子2 (StalForestGiant, ヒップドロップ)
Name | Value |
---|---|
RigidBodyName0 | BodyHip_Awake |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (StalForestGiant, 右素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyArmR |
RigidBodyName1 | BodyWristR |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (StalForestGiant, 左素手攻撃)
Name | Value |
---|---|
RigidBodyName0 | BodyArmL |
RigidBodyName1 | BodyWristL |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Little_Ice, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Little_Ice, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem, 振り落し攻撃)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | RigidBody_Arm_2_L |
RigidBodyName2 | RigidBody_Arm_2_R |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | RigidBody_Arm_1_R |
RecoverDelayTimeMin | 10 |
対象通常 (Golem, ひるみ中)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Spine_1 |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 0 |
子2 (Golem_Little_Fire, 右パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_R |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子2 (Golem_Little_Fire, 左パンチ)
Name | Value |
---|---|
RigidBodyName0 | RigidBody_Arm_2_L |
RigidBodyName1 | |
RigidBodyName2 | |
RigidBodyName3 | |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |