AIDef:Action/ForkDisableContactByPreAS
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DisableTime | Int | ||
PreASName0 | String | ||
PreASName1 | String | ||
PreASName2 | String | ||
PreASName3 | String | ||
PreASName4 | String | ||
RigidBodyName0 | String | ||
RigidBodyName1 | String | ||
RigidBodyName2 | String | ||
RigidBodyName3 | String | ||
RigidBodyName4 | String | ||
RecoverDelayTimeMin | Int |
Derived definitions
子3 (Enemy_Golem_Fire_R, ひるみ)
Name | Value |
---|---|
DisableTime | 10 |
PreASName0 | NoWeaponAttackL |
PreASName1 | NoWeaponAttackR |
PreASName2 | Flick |
PreASName3 | AttackDoublePunch |
PreASName4 | ChemicalRecover |
RigidBodyName0 | RigidBody_Arm_1_R |
RigidBodyName1 | RigidBody_Arm_2_R |
RigidBodyName2 | RigidBody_Arm_2_L |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Golem_Senior, ひるみ)
Name | Value |
---|---|
DisableTime | 10 |
PreASName0 | NoWeaponAttackL |
PreASName1 | NoWeaponAttackR |
PreASName2 | Flick |
PreASName3 | AttackDoublePunch |
PreASName4 | ChemicalRecover |
RigidBodyName0 | RigidBody_Arm_1_R |
RigidBodyName1 | RigidBody_Arm_2_R |
RigidBodyName2 | RigidBody_Arm_2_L |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Golem_Middle, ひるみ)
Name | Value |
---|---|
DisableTime | 10 |
PreASName0 | NoWeaponAttackL |
PreASName1 | NoWeaponAttackR |
PreASName2 | Flick |
PreASName3 | AttackDoublePunch |
PreASName4 | ChemicalRecover |
RigidBodyName0 | RigidBody_Arm_1_R |
RigidBodyName1 | RigidBody_Arm_2_R |
RigidBodyName2 | RigidBody_Arm_2_L |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |
子3 (Golem, ひるみ)
Name | Value |
---|---|
DisableTime | 10 |
PreASName0 | NoWeaponAttackL |
PreASName1 | NoWeaponAttackR |
PreASName2 | Flick |
PreASName3 | AttackDoublePunch |
PreASName4 | ChemicalRecover |
RigidBodyName0 | RigidBody_Arm_1_R |
RigidBodyName1 | RigidBody_Arm_2_R |
RigidBodyName2 | RigidBody_Arm_2_L |
RigidBodyName3 | RigidBody_Arm_1_L |
RigidBodyName4 | |
RecoverDelayTimeMin | 10 |