AIDef:Action/ForkASTrgShootSkyArrow
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BaseBoneName | String | ||
FrontDirOfBaseBone | Vec3 | ||
WeaponIdx | Int | ||
SeqBank | Int | ||
TargetBone | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetActor | Actor |
Derived definitions
子1 (Lynel_Senior, 弓上空撃ち攻撃)
Name | Value |
---|---|
BaseBoneName | Weapon_R |
FrontDirOfBaseBone | Vec3(x=-1.0, y=0.0, z=0.0) |
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel_Middle, 弓上空撃ち攻撃)
Name | Value |
---|---|
BaseBoneName | Weapon_R |
FrontDirOfBaseBone | Vec3(x=-1.0, y=0.0, z=0.0) |
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |
子1 (Lynel, 弓上空撃ち攻撃)
Name | Value |
---|---|
BaseBoneName | Weapon_R |
FrontDirOfBaseBone | Vec3(x=-1.0, y=0.0, z=0.0) |
WeaponIdx | 2 |
SeqBank | 0 |
TargetBone | 1 |