AIDef:Action/ForkASTrgShootArrowWithBaseBone
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BaseBoneName | String | ||
| FrontDirOfBaseBone | Vec3 | ||
| FrontDirAngle | Float | ||
| IsAddTargetActorAimPosHeight | Bool | ||
| WeaponIdx | Int | ||
| OffsetRangeMin | Float | ||
| OffsetRangeMax | Float | ||
| OffsetRateByDist | Float | ||
| OffsetRangeMinOutOfScreen | Float | ||
| OffsetRangeMaxOutOfScreen | Float | ||
| IsEndState | Int | ||
| SeqBank | Int | ||
| TargetBone | Int |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子1 (Lynel_Senior, 弓攻撃)
| Name | Value |
|---|---|
| BaseBoneName | Man_Spine_2 |
| FrontDirOfBaseBone | Vec3(x=0.0, y=1.0, z=-1.0) |
| FrontDirAngle | 0.785398 |
| IsAddTargetActorAimPosHeight | True |
| WeaponIdx | 2 |
| OffsetRangeMin | 0.0 |
| OffsetRangeMax | 1.0 |
| OffsetRateByDist | 0.01 |
| OffsetRangeMinOutOfScreen | 0.0 |
| OffsetRangeMaxOutOfScreen | 1.0 |
| IsEndState | 1 |
| SeqBank | 0 |
| TargetBone | 1 |
子1 (Lynel_Middle, 弓攻撃)
| Name | Value |
|---|---|
| BaseBoneName | Man_Spine_2 |
| FrontDirOfBaseBone | Vec3(x=0.0, y=1.0, z=-1.0) |
| FrontDirAngle | 0.785398 |
| IsAddTargetActorAimPosHeight | True |
| WeaponIdx | 2 |
| OffsetRangeMin | 0.0 |
| OffsetRangeMax | 1.0 |
| OffsetRateByDist | 0.01 |
| OffsetRangeMinOutOfScreen | 0.0 |
| OffsetRangeMaxOutOfScreen | 1.0 |
| IsEndState | 1 |
| SeqBank | 0 |
| TargetBone | 1 |
子1 (Lynel, 弓攻撃)
| Name | Value |
|---|---|
| BaseBoneName | Man_Spine_2 |
| FrontDirOfBaseBone | Vec3(x=0.0, y=1.0, z=-1.0) |
| FrontDirAngle | 0.785398 |
| IsAddTargetActorAimPosHeight | True |
| WeaponIdx | 2 |
| OffsetRangeMin | 0.0 |
| OffsetRangeMax | 1.0 |
| OffsetRateByDist | 0.01 |
| OffsetRangeMinOutOfScreen | 0.0 |
| OffsetRangeMaxOutOfScreen | 1.0 |
| IsEndState | 1 |
| SeqBank | 0 |
| TargetBone | 1 |