AIDef:Action/ForkASTrgEmitShockWavePos
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
OffsetPos | Vec3 | ||
ShockWaveActorName | String | ||
ShockWavePartsKey | String | ||
Power | Int | ||
MaxScale | Float | ||
ScaleTime | Float | ||
AttackIntensity | Int | ||
IsGuardPierce | Bool | ||
IsForceGuardBreak | Bool | ||
IsIniviciblePierce | Bool | ||
EmitIntervalTime | Int | ||
IsHeavy | Bool | ||
AtMinDamage | Int |
Derived definitions
子1 (ForestGiant_Middle, ヒップドロップ)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | EnemyShockWave |
ShockWavePartsKey | ShockWaveHip |
Power | -1 |
MaxScale | 8.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | True |
AtMinDamage | 1 |
子1 (ForestGiant_Senior, ヒップドロップ)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | EnemyShockWave |
ShockWavePartsKey | ShockWaveHip |
Power | -1 |
MaxScale | 8.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | True |
AtMinDamage | 1 |
子1 (ForestGiant, ヒップドロップ)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | EnemyShockWave |
ShockWavePartsKey | ShockWaveHip |
Power | -1 |
MaxScale | 8.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | True |
AtMinDamage | 1 |
子1 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
OffsetPos | Vec3(x=2.2699999809265137, y=0.0, z=1.399999976158142) |
ShockWaveActorName | PriestBossShockWave |
ShockWavePartsKey | ShockWave2 |
Power | 32 |
MaxScale | 8.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | False |
AtMinDamage | 4 |
子2 (Priest_Boss_Giant, 近距離)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | PriestBossShockWave |
ShockWavePartsKey | ShockWave |
Power | 4 |
MaxScale | 10.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | False |
AtMinDamage | 1 |
子2 (Priest_Boss_Giant, 近距離_0)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | PriestBossShockWave |
ShockWavePartsKey | ShockWave4 |
Power | 4 |
MaxScale | 10.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | False |
AtMinDamage | 1 |
子2 (Priest_Boss_Giant, 踏みつけ)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | PriestBossShockWave |
ShockWavePartsKey | ShockWave1 |
Power | 32 |
MaxScale | 8.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | False |
AtMinDamage | 4 |
子0 (Enemy_Ganon, 攻撃)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=2.0) |
ShockWaveActorName | EnemyGanonShockWave |
ShockWavePartsKey | ShockWave |
Power | 40 |
MaxScale | 15.0 |
ScaleTime | 5.0 |
AttackIntensity | 2 |
IsGuardPierce | False |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | False |
AtMinDamage | 8 |
子1 (StalForestGiant, ヒップドロップ)
Name | Value |
---|---|
OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
ShockWaveActorName | EnemyShockWave |
ShockWavePartsKey | ShockWaveHip |
Power | -1 |
MaxScale | 8.0 |
ScaleTime | 5.0 |
AttackIntensity | 3 |
IsGuardPierce | True |
IsForceGuardBreak | True |
IsIniviciblePierce | False |
EmitIntervalTime | -1 |
IsHeavy | True |
AtMinDamage | 1 |