AIDef:Action/ForkASHoldLegTurn

Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkASHoldLegTurn
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RotSpeed Float
StopSpeedRatio Float
StopRotSpeedRatio Float
RotBaseBoneName String
IsFixBoneWithGround Bool
TargetPosNoUpdateArea Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子1 (Lynel_Senior, ブレス下半身)

Name Value
RotSpeed 0.349066
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Spine_1
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel_Senior, 大剣突進切り先行動)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel_Senior, 突進切り予備動作)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子2 (Lynel_Senior, 6足攻撃予備動作後行動)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子2 (Lynel_Senior, ジャンプ攻撃予備動作)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Waist
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel_Middle, ブレス下半身)

Name Value
RotSpeed 0.349066
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Spine_1
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel_Middle, 大剣突進切り先行動)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel_Middle, 突進切り予備動作)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子2 (Lynel_Middle, 6足攻撃予備動作後行動)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子2 (Lynel_Middle, ジャンプ攻撃予備動作)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Waist
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel, ブレス下半身)

Name Value
RotSpeed 0.349066
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Spine_1
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel, 大剣突進切り先行動)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子1 (Lynel, 突進切り予備動作)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子2 (Lynel, 6足攻撃予備動作後行動)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Ankle_R
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3

子2 (Lynel, ジャンプ攻撃予備動作)

Name Value
RotSpeed 0.174533
StopSpeedRatio 0.5
StopRotSpeedRatio 0.5
RotBaseBoneName Waist
IsFixBoneWithGround False
TargetPosNoUpdateArea 2.3