AIDef:Action/FlyingCharacterFreeFallDie
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
PosReduceRatioOnGround | Float | ||
RotReduceRatioOnGround | Float | ||
FallAS | String | ||
OnGroundAS | String | ||
PosReduceRatio | Float | ||
RotReduceRatio | Float | ||
IsControlRotation | Bool | ||
IsSetBackLastState | Bool |
Derived definitions
ぶら下がり死亡 (Keese, 死亡)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |
後行動 (Keese, 感電死)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |
後行動 (Keese, 焼死)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |
自然死 (Keese, リアクション)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |
先行動 (Keese, 死亡生成)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |
濡死 (Keese, 死亡)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |
落下死 (Keese, リアクション)
Name | Value |
---|---|
PosReduceRatioOnGround | 0.2 |
RotReduceRatioOnGround | 0.2 |
FallAS | Die |
OnGroundAS | Die |
PosReduceRatio | 1.0 |
RotReduceRatio | 0.5 |
IsControlRotation | True |
IsSetBackLastState | True |