AIDef:Action/EnemyRigidBodySpinDie
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
ForceSetDropPos | Vec3 | [0.0, 0.0, 0.0] |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Speed | Float | ||
RiseSpeed | Float | ||
ASName | String | ||
RotSpeed | Float | ||
IsFinishedByBgHit | Bool |
Derived definitions
爆死 (Golem_Little, 死亡)
Name | Value |
---|---|
Speed | 0.5 |
RiseSpeed | 0.4 |
ASName | Lifted |
RotSpeed | 0.349066 |
IsFinishedByBgHit | True |
爆死 (Golem_Little_Ice, 死亡)
Name | Value |
---|---|
Speed | 0.5 |
RiseSpeed | 0.4 |
ASName | Lifted |
RotSpeed | 0.349066 |
IsFinishedByBgHit | True |
爆死 (Golem_Little_Fire, 死亡)
Name | Value |
---|---|
Speed | 0.5 |
RiseSpeed | 0.4 |
ASName | Lifted |
RotSpeed | 0.349066 |
IsFinishedByBgHit | True |