AIDef:Action/EnemyRigidBodyDie

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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EnemyRigidBodyDie
AI definition
Type Action

AITreeVariables

Name Type Default value Description
ForceSetDropPos Vec3 [0.0, 0.0, 0.0]


StaticInstParams

Name Type Default value Description
Speed Float
RiseSpeed Float
ASName String


Derived definitions

ショック死 (GanonGrudge_Lizalfos, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

死亡 (GanonGrudge_Lizalfos, リアクション_0)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

先行動 (GanonGrudge_Lizalfos, 死亡生成)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

被特効 (GanonGrudge_Lizalfos, リアクション)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

ショック死 (GanonGrudge_Moriblin, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

死亡 (GanonGrudge_Moriblin, リアクション_0)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

先行動 (GanonGrudge_Moriblin, 死亡生成)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

被特効 (GanonGrudge_Moriblin, リアクション)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

ショック死 (GanonGrudge, 死亡)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

死亡 (GanonGrudge, リアクション_0)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

先行動 (GanonGrudge, 死亡生成)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die

被特効 (GanonGrudge, リアクション)

Name Value
Speed 0.5
RiseSpeed 0.2
ASName Die