AIDef:Action/ElectricBlownOff
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Voltage | Float | ||
MaxTimer | Int | ||
MaxKeepTimer | Int | ||
ElectricActorName | String | ||
ElectricActorKey | String | ||
AddTime | Int | ||
LifeReflexRatio | Float | ||
ImpulseRatio | Float | ||
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
ふっとび (Lizalfos_Electric, やられ)
Name | Value |
---|---|
Voltage | 25000.0 |
MaxTimer | 1 |
MaxKeepTimer | 10 |
ElectricActorName | Lizalfos_ElectricWaterBall |
ElectricActorKey | Lizalfos_ElectricWaterBall |
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |