AIDef:Action/DungeonEntranceASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
SetDgnName | String | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
TargetIdx | Int | ||
SeqBankIdx | Int |
Derived definitions
子1 (RemainsElectric, 通常行動)
Name | Value |
---|---|
SetDgnName | RemainsElectric |
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子1 (RemainsWind, 遺物チャレンジ中)
Name | Value |
---|---|
SetDgnName | RemainsWind |
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子1 (RemainsWind, 通常行動)
Name | Value |
---|---|
SetDgnName | RemainsWind |
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子1 (RemainsWater, Root)
Name | Value |
---|---|
SetDgnName | RemainsWater |
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
クリア (DungeonEntrance, 通常)
Name | Value |
---|---|
SetDgnName | |
ASName | Clear |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (RemainsFire, Root)
Name | Value |
---|---|
SetDgnName | RemainsFire |
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |