AIDef:Action/DragonFixPlacement
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Rotate | Vec3 | ||
| Position | Vec3 | ||
| BlendStartFrame | Int | ||
| BlendStartRate | Float | ||
| BlendTime | Float | ||
| HeadFixedModeTime | Int | ||
| RailAdjustModeTime | Int | ||
| CameraVibStartFrame | Int | ||
| CameraVibLoop | Int | ||
| CameraVibPower | Float | ||
| CameraVibRange | Float | ||
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| TargetIdx | Int | ||
| SeqBankIdx | Int |
Derived definitions
ラネール山頂からの帰還予備動作 (Enemy_Dragon_Ice, Root)
| Name | Value |
|---|---|
| Rotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| Position | Vec3(x=3914.0, y=591.0, z=1337.0) |
| BlendStartFrame | 350 |
| BlendStartRate | 0.0 |
| BlendTime | 80.0 |
| HeadFixedModeTime | 20 |
| RailAdjustModeTime | 200 |
| CameraVibStartFrame | 200 |
| CameraVibLoop | 20 |
| CameraVibPower | 0.6 |
| CameraVibRange | 130.0 |
| ASName | Fly_Start_Runel |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
ラネール山頂から移動開始 (Enemy_Dragon_Ice, Root)
| Name | Value |
|---|---|
| Rotate | Vec3(x=0.0, y=0.0, z=0.0) |
| Position | Vec3(x=3907.0, y=597.0, z=1322.0) |
| BlendStartFrame | 700 |
| BlendStartRate | 0.0 |
| BlendTime | 140.0 |
| HeadFixedModeTime | 1 |
| RailAdjustModeTime | 120 |
| CameraVibStartFrame | 182 |
| CameraVibLoop | 30 |
| CameraVibPower | 0.8 |
| CameraVibRange | 130.0 |
| ASName | Fly_Start_Runel |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
ラネール山頂へ帰還 (Enemy_Dragon_Ice, Root)
| Name | Value |
|---|---|
| Rotate | Vec3(x=0.0, y=0.0, z=0.0) |
| Position | Vec3(x=3910.775390625, y=574.6893310546875, z=1328.297607421875) |
| BlendStartFrame | -1 |
| BlendStartRate | 0.0 |
| BlendTime | 1.0 |
| HeadFixedModeTime | 0 |
| RailAdjustModeTime | -1 |
| CameraVibStartFrame | -1 |
| CameraVibLoop | 0 |
| CameraVibPower | 0.0 |
| CameraVibRange | 0.0 |
| ASName | Release_Grudge |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
怨念待機 (Enemy_Dragon_Ice, ラネール山頂待機)
| Name | Value |
|---|---|
| Rotate | Vec3(x=0.0, y=0.0, z=0.0) |
| Position | Vec3(x=3907.0, y=597.0, z=1322.0) |
| BlendStartFrame | -1 |
| BlendStartRate | 0.0 |
| BlendTime | 1.0 |
| HeadFixedModeTime | -1 |
| RailAdjustModeTime | -1 |
| CameraVibStartFrame | -1 |
| CameraVibLoop | 0 |
| CameraVibPower | 0.0 |
| CameraVibRange | 0.0 |
| ASName | Wait_Runel |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
正常待機 (Enemy_Dragon_Ice, ラネール山頂待機)
| Name | Value |
|---|---|
| Rotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
| Position | Vec3(x=3914.0, y=591.0, z=1337.0) |
| BlendStartFrame | -1 |
| BlendStartRate | 0.0 |
| BlendTime | 1.0 |
| HeadFixedModeTime | -1 |
| RailAdjustModeTime | -1 |
| CameraVibStartFrame | -1 |
| CameraVibLoop | 0 |
| CameraVibPower | 0.0 |
| CameraVibRange | 0.0 |
| ASName | Wait_Runel |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |