AIDef:Action/CameraEventMove

Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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CameraEventMove
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Radius Float
Fovy Float
TargetActor Int
FrontBoneName String
FrontBoneAxis Int
FrontBoneAxisReverse Bool
ReviseModeRunning Int
ReviseModeEnd Int
CollisionInterpolateSkip Bool
NotifyDemoCamera2Sound Int
BowFlag Bool


DynamicInstParams

Name Type Default value Description
Lat Float
Lng Float
Offset Vec3
Count Float
PlayerRelative Bool
StartCalcOnly Bool
UseImaginaryLineAngle Bool
CancelDrawOther Bool
LatReverse Bool
LngReverse Bool
NearSide Bool


Derived definitions

Demo_BustUpFront (GameRomCamera)

Name Value
Radius 1.2
Fovy 0.872665
TargetActor 0
FrontBoneName Head
FrontBoneAxis 1
FrontBoneAxisReverse False
ReviseModeRunning 1
ReviseModeEnd 1
CollisionInterpolateSkip True
NotifyDemoCamera2Sound 1
BowFlag False

Demo_ElevatorDown (GameRomCamera)

Name Value
Radius 9.0
Fovy 0.698132
TargetActor 1
FrontBoneName
FrontBoneAxis 2
FrontBoneAxisReverse False
ReviseModeRunning 1
ReviseModeEnd 1
CollisionInterpolateSkip True
NotifyDemoCamera2Sound 1
BowFlag False

Demo_KokkoAngry (GameRomCamera)

Name Value
Radius 3.0
Fovy 0.872665
TargetActor 1
FrontBoneName
FrontBoneAxis 0
FrontBoneAxisReverse False
ReviseModeRunning 0
ReviseModeEnd 2
CollisionInterpolateSkip True
NotifyDemoCamera2Sound 1
BowFlag False

Demo_MiddleFront (GameRomCamera)

Name Value
Radius 2.0
Fovy 0.872665
TargetActor 0
FrontBoneName Head
FrontBoneAxis 1
FrontBoneAxisReverse False
ReviseModeRunning 1
ReviseModeEnd 1
CollisionInterpolateSkip True
NotifyDemoCamera2Sound 1
BowFlag False

Demo_TebaRescueEnd (GameRomCamera)

Name Value
Radius 10.0
Fovy 0.872665
TargetActor 1
FrontBoneName
FrontBoneAxis 0
FrontBoneAxisReverse False
ReviseModeRunning 1
ReviseModeEnd 1
CollisionInterpolateSkip True
NotifyDemoCamera2Sound 1
BowFlag False