AIDef:Action/BlownOff
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AddTime | Int | ||
LifeReflexRatio | Float | ||
ImpulseRatio | Float | ||
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
ふっとび (Lizalfos, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 100 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Bokoblin_Red, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 15 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
ふっとび (Wizzrobe, ふっとび)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 3 |
IsWaitAS | False |
ForceFinishTime | 180 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Fire, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Bokoblin_Senior, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 15 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
ふっとび (Bokoblin_Rapid, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 15 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 60 |
ふっとび (Moriblin_Senior, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 15 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Junior, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 0.3 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | 0.6 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Moriblin_Blue, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.46000000834465027) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 15 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Senior, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 100 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Junior_Shooter, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 0.3 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | 0.6 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Assassin_Junior_Azito_Shooter, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 0.3 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | 0.6 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Middle, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 100 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
ふっとび (Lizalfos_Ice, やられ)
Name | Value |
---|---|
AddTime | 10 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 5 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 100 |
StableASName | DownWait |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |