AIDef:Action/BackSwim
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Speed | Float | ||
RotSpd | Float | ||
RotAddRatio | Float | ||
Time | Int | ||
FinishDist | Float | ||
WeaponIdx | Int | ||
DecelRatio | Float | ||
IsCheckCliff | Bool | ||
InWaterDepth | Float | ||
FloatDepth | Float | ||
FloatRadius | Float | ||
FloatCycleTime | Float | ||
ChangeDepthSpeed | Float | ||
IsCheckWaterFall | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
後退 (Lizalfos, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後退 (Lizalfos_Fire, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Fire, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Fire, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後退 (Lizalfos_Electric, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Electric, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Electric, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後退 (Lizalfos_Bone, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Bone, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Bone, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後退 (Lizalfos_Senior, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Senior, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Senior, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行進 (Fish, 興味対象発見)
Name | Value |
---|---|
Speed | 0.00925926 |
RotSpd | 0.0 |
RotAddRatio | 0.0 |
Time | 0 |
FinishDist | 1.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | False |
InWaterDepth | 1.6 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
行進最後 (Fish, 興味対象発見)
Name | Value |
---|---|
Speed | 0.00925926 |
RotSpd | 0.270526 |
RotAddRatio | 0.18 |
Time | 0 |
FinishDist | 1.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | False |
InWaterDepth | 1.6 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後退 (Lizalfos_Middle, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Middle, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Middle, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後退 (Lizalfos_Ice, 水中不審者発見)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Ice, 水中戦闘)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 20.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
戦闘後ずさり (Lizalfos_Ice, 水中対象見張り台)
Name | Value |
---|---|
Speed | 0.1 |
RotSpd | 0.139626 |
RotAddRatio | 0.18 |
Time | 20 |
FinishDist | 10.0 |
WeaponIdx | -1 |
DecelRatio | 0.1 |
IsCheckCliff | True |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |