AIDef:Action/BackFlip
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RefPosVibrateChecker | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Speed | Float | ||
PosRestRatio | Float | ||
JumpHeight | Float | ||
NearGrHeight | Float | ||
AngSpd | Float | ||
ASName | String | ||
IsJumpType | Bool | ||
IsChangeable | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
先行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
Name | Value |
---|---|
Speed | 0.4 |
PosRestRatio | 0.999 |
JumpHeight | 3.0 |
NearGrHeight | 0.5 |
AngSpd | 0.261799 |
ASName | BackFlip |
IsJumpType | True |
IsChangeable | False |
先行動 (Priest_Boss_Normal, 突進攻撃_0)
Name | Value |
---|---|
Speed | 0.4 |
PosRestRatio | 0.999 |
JumpHeight | 3.0 |
NearGrHeight | 0.5 |
AngSpd | 0.261799 |
ASName | BackFlip |
IsJumpType | True |
IsChangeable | False |
先行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
Name | Value |
---|---|
Speed | 0.4 |
PosRestRatio | 0.999 |
JumpHeight | 3.0 |
NearGrHeight | 0.5 |
AngSpd | 0.261799 |
ASName | BackFlip |
IsJumpType | True |
IsChangeable | False |
先行動 (Assassin_Junior, その場攻撃)
Name | Value |
---|---|
Speed | 0.0 |
PosRestRatio | 0.999 |
JumpHeight | 5.0 |
NearGrHeight | 0.5 |
AngSpd | 0.261799 |
ASName | BackFlip |
IsJumpType | True |
IsChangeable | False |
先行動 (Assassin_Junior, 戦闘攻撃)
Name | Value |
---|---|
Speed | 0.4 |
PosRestRatio | 0.999 |
JumpHeight | 3.0 |
NearGrHeight | 0.5 |
AngSpd | 0.261799 |
ASName | BackFlip |
IsJumpType | True |
IsChangeable | False |