AIDef:Action/BackFlip
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Speed | Float | ||
| PosRestRatio | Float | ||
| JumpHeight | Float | ||
| NearGrHeight | Float | ||
| AngSpd | Float | ||
| ASName | String | ||
| IsJumpType | Bool | ||
| IsChangeable | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
先行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
| Name | Value |
|---|---|
| Speed | 0.4 |
| PosRestRatio | 0.999 |
| JumpHeight | 3.0 |
| NearGrHeight | 0.5 |
| AngSpd | 0.261799 |
| ASName | BackFlip |
| IsJumpType | True |
| IsChangeable | False |
先行動 (Priest_Boss_Normal, 突進攻撃_0)
| Name | Value |
|---|---|
| Speed | 0.4 |
| PosRestRatio | 0.999 |
| JumpHeight | 3.0 |
| NearGrHeight | 0.5 |
| AngSpd | 0.261799 |
| ASName | BackFlip |
| IsJumpType | True |
| IsChangeable | False |
先行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
| Name | Value |
|---|---|
| Speed | 0.4 |
| PosRestRatio | 0.999 |
| JumpHeight | 3.0 |
| NearGrHeight | 0.5 |
| AngSpd | 0.261799 |
| ASName | BackFlip |
| IsJumpType | True |
| IsChangeable | False |
先行動 (Assassin_Junior, その場攻撃)
| Name | Value |
|---|---|
| Speed | 0.0 |
| PosRestRatio | 0.999 |
| JumpHeight | 5.0 |
| NearGrHeight | 0.5 |
| AngSpd | 0.261799 |
| ASName | BackFlip |
| IsJumpType | True |
| IsChangeable | False |
先行動 (Assassin_Junior, 戦闘攻撃)
| Name | Value |
|---|---|
| Speed | 0.4 |
| PosRestRatio | 0.999 |
| JumpHeight | 3.0 |
| NearGrHeight | 0.5 |
| AngSpd | 0.261799 |
| ASName | BackFlip |
| IsJumpType | True |
| IsChangeable | False |