AIDef:Action/ArrowShootMoveWithStickOffset
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
StickOffset | Float | ||
FallSpeedRatioByRange | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsShootByPlayer | Bool | ||
FirstSpeed | Vec3 | ||
Accel | Float | ||
AimSpeed | Float | ||
FallAccel | Float | ||
FallAimSpeed | Float | ||
Gravity | Float | ||
TargetPos | Vec3 | ||
AtPoint | Float | ||
AtRange | Float | ||
AtImpulse | Float | ||
AtImpact | Float | ||
RelativeVel | Vec3 | ||
AtAttr | Int | ||
AtMinDamage | Int |
Derived definitions
発射 (GanonNormalBullet, Root)
Name | Value |
---|---|
StickOffset | 0.5 |
FallSpeedRatioByRange | 0.0 |
発射 (WithoutWeaponArrow, Root)
Name | Value |
---|---|
StickOffset | 0.5 |
FallSpeedRatioByRange | 0.0 |
発射 (GanonGaleArrowRoot, Root)
Name | Value |
---|---|
StickOffset | 0.5 |
FallSpeedRatioByRange | 0.0 |
発射 (SiteBossGaleArrow, Root)
Name | Value |
---|---|
StickOffset | 0.5 |
FallSpeedRatioByRange | 0.0 |