AIDef:Action/AnimTimingAttackMove
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
IsRound | Bool | ||
JumpHeight | Float | ||
MaxSpeed | Float | ||
RigidBodyName | String |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 素手パンチ)
Name | Value |
---|---|
ASName | NoWeaponAttack |
IsRound | True |
JumpHeight | 1.3 |
MaxSpeed | 0.85 |
RigidBodyName | AtkEnemyBody |
子0 (Bokoblin_Red, 素手パンチ)
Name | Value |
---|---|
ASName | NoWeaponAttack |
IsRound | True |
JumpHeight | 1.3 |
MaxSpeed | 0.85 |
RigidBodyName | AtkEnemyBody |
子0 (Bokoblin_Senior, 素手パンチ)
Name | Value |
---|---|
ASName | NoWeaponAttack |
IsRound | True |
JumpHeight | 1.3 |
MaxSpeed | 0.85 |
RigidBodyName | AtkEnemyBody |
子0 (Bokoblin_Rapid, 素手パンチ)
Name | Value |
---|---|
ASName | NoWeaponAttack |
IsRound | True |
JumpHeight | 1.3 |
MaxSpeed | 0.85 |
RigidBodyName | AtkEnemyBody |