AIDef:Action/AnimalStop

Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
AnimalStop
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IsFixAxisY Bool
UseGearType Int
SmoothStopFrames Float
SmoothStopFramesGear3 Float
MinFramesGear1 Float
IsCourbetteEnabled Bool
IsLight Bool


Derived definitions

うろうろする (Rabbit, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Rabbit, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (WolfLink, うろうろする)

Name Value
IsFixAxisY False
UseGearType 3
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (WolfLink, 待機)

Name Value
IsFixAxisY False
UseGearType 3
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (ForestGiant_Middle, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (ForestGiant_Middle, 脅威感知)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (ForestGiant_Senior, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (ForestGiant_Senior, 脅威感知)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

うろうろする (Boar, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Boar, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Deer, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Deer, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

子0 (ForestGiant, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (ForestGiant, 脅威感知)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

下半身 (Lynel_Senior, 正面気づき)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

見まわす (Lynel_Senior, 弓戦闘開始移動)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, ワープ後待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, 観察納刀前待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, 弓戦闘移動見まわす下半身)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, 正面危険回避待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 5.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, 戦闘パス探索)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, 抜刀後待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Senior, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子1 (Lynel_Senior, 音源を眺める)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子1 (Lynel_Senior, 脅威を眺める)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Senior, 基本挙動)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 30.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Senior, 警戒待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Senior, 待ち伏せ)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Senior, 臨戦態勢)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

同期待ち (Lynel_Senior, 下半身)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

Action2 (Dog, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action3 (Dog, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action4 (Dog, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Idle (Dog, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Dog, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Dog, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Sunazarashi, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Sunazarashi, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Fox, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Fox, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action2 (Sunazarashi_B, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action3 (Sunazarashi_B, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action4 (Sunazarashi_B, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Idle (Sunazarashi_B, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Sunazarashi_B, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Sunazarashi_B, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Squirrel, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Squirrel, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

下半身 (Lynel_Middle, 正面気づき)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

見まわす (Lynel_Middle, 弓戦闘開始移動)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, ワープ後待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, 観察納刀前待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, 弓戦闘移動見まわす下半身)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, 正面危険回避待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 5.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, 戦闘パス探索)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, 抜刀後待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel_Middle, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子1 (Lynel_Middle, 音源を眺める)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子1 (Lynel_Middle, 脅威を眺める)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Middle, 基本挙動)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 30.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Middle, 警戒待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Middle, 待ち伏せ)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel_Middle, 臨戦態勢)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

同期待ち (Lynel_Middle, 下半身)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

Action2 (SunazarashiSP_C, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action3 (SunazarashiSP_C, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action4 (SunazarashiSP_C, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Idle (SunazarashiSP_C, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (SunazarashiSP_C, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (SunazarashiSP_C, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Wolf, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

行動 (Wolf, 後行動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Wolf, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

下半身 (Lynel, 正面気づき)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

見まわす (Lynel, 弓戦闘開始移動)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, ワープ後待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, 観察納刀前待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, 弓戦闘移動見まわす下半身)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, 正面危険回避待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 5.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, 戦闘パス探索)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, 抜刀後待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子0 (Lynel, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子1 (Lynel, 音源を眺める)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

子1 (Lynel, 脅威を眺める)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel, 基本挙動)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 30.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel, 警戒待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel, 待ち伏せ)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Lynel, 臨戦態勢)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

同期待ち (Lynel, 下半身)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

うろうろする (Deer_MiniGame, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Deer_MiniGame, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

子0 (StalForestGiant, 徘徊待機)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (StalForestGiant, 脅威感知)

Name Value
IsFixAxisY False
UseGearType 1
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

うろうろする (Bear, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

行動 (Bear, 後行動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Bear, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action2 (DomesticAnimal, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action3 (DomesticAnimal, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Action4 (DomesticAnimal, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

Idle (DomesticAnimal, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (DomesticAnimal, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (DomesticAnimal, 徘徊)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 30.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (SunazarashiSP, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (SunazarashiSP, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

うろうろする (Boar_MiniGame, 移動)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 20.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False

待機 (Boar_MiniGame, 徘徊_0)

Name Value
IsFixAxisY True
UseGearType 1
SmoothStopFrames 45.0
SmoothStopFramesGear3 0.0
MinFramesGear1 12.0
IsCourbetteEnabled False
IsLight False