AIDef:Action/AnimalFollow

Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalFollow
AI definition
Type Action

StaticInstParams

Name Type Default value Description
DistanceKept Float
UseGearType Int
WaitDistanceToLeader Float
Gear1DistanceToLeader Float
Gear2DistanceToLeader Float
Gear3DistanceToLeader Float
DistanceFactorAtGearDown Float
WaitDistanceIncreaseDistance Float
WaitDistanceIncreasePerFrame Float
CanUseHorseGearInput Bool
IsAutoGearDownEnabled Bool
AutoStopAndTurnDistance Float
IsEndAtAutoStop Bool
UseMinRadius Bool
DesiredDirAngleDeltaSecMax Float
IsAvoidNavMeshActor Bool
IsTargetPosEqualToLeaderPos Bool
NavMeshCharacterRadiusScale Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

追跡 (Lynel_Senior, 弓追跡戦闘移動下半身)

Name Value
DistanceKept 20.0
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

内側 (Lynel_Senior, 下半身)

Name Value
DistanceKept 5.0
UseGearType 1
WaitDistanceToLeader 3.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追跡 (Lynel_Middle, 弓追跡戦闘移動下半身)

Name Value
DistanceKept 20.0
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

内側 (Lynel_Middle, 下半身)

Name Value
DistanceKept 5.0
UseGearType 1
WaitDistanceToLeader 3.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追跡 (Lynel, 弓追跡戦闘移動下半身)

Name Value
DistanceKept 20.0
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

内側 (Lynel, 下半身)

Name Value
DistanceKept 5.0
UseGearType 1
WaitDistanceToLeader 3.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0