AIDef:Action/AnimalElectricParalysis

Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalElectricParalysis
AI definition
Type Action

StaticInstParams

Name Type Default value Description
PauseDelayFrames Float
ASName String
ThrowOffAttackRigidBodyName String
CanRiddenWhenLeave Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
IsEnableThrowOffAttack Bool


Derived definitions

子0 (Rabbit, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Rabbit, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Rabbit, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

気絶 (WolfLink, リアクション)

Name Value
PauseDelayFrames 5.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (WolfLink, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (Animal_Horse_A, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Pigeon, 空中死亡_1)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Pigeon, 先行動_0)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Pigeon, リアクション)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Boar, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Boar, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Boar, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Deer, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Deer, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Deer, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (Dog, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Sunazarashi, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Sunazarashi, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Sunazarashi, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (Kokko, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Fox, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Fox, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Fox, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (Sunazarashi_B, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Squirrel, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Squirrel, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Squirrel, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (LittleBird, 空中死亡_1)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (LittleBird, 先行動_0)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (LittleBird, リアクション)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (DomesticAnimalWait, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (SunazarashiSP_C, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (KakarikoKokko, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Duck, 空中死亡_1)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Duck, 先行動_0)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Duck, リアクション)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Wolf, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Wolf, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Wolf, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Hawk, 空中死亡_1)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Hawk, 先行動_0)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Hawk, リアクション)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Deer_MiniGame, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Deer_MiniGame, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Deer_MiniGame, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Bear, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Bear, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Bear, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

痺れ (DomesticAnimal, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (SunazarashiSP, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (SunazarashiSP, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (SunazarashiSP, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Boar_MiniGame, 水上_1)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Boar_MiniGame, 先行動_0)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave False
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Boar_MiniGame, リアクション)

Name Value
PauseDelayFrames 10.0
ASName Damage
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Heron, 空中死亡_1)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

子0 (Heron, 先行動_0)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.05
AngReduceRatio 0.05

痺れ (Heron, リアクション)

Name Value
PauseDelayFrames 100000.0
ASName Electric
ThrowOffAttackRigidBodyName
CanRiddenWhenLeave True
PosReduceRatio 0.15
AngReduceRatio 0.45