AIDef:Action/AnimalElectricParalysis
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
PauseDelayFrames | Float | ||
ASName | String | ||
ThrowOffAttackRigidBodyName | String | ||
CanRiddenWhenLeave | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsEnableThrowOffAttack | Bool |
Derived definitions
子0 (Rabbit, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Rabbit, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Rabbit, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
気絶 (WolfLink, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 5.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (WolfLink, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (Animal_Horse_A, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Pigeon, 空中死亡_1)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Pigeon, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Pigeon, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Boar, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Boar, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Boar, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Deer, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Deer, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Deer, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (Dog, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Sunazarashi, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Sunazarashi, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Sunazarashi, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (Kokko, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Fox, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Fox, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Fox, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (Sunazarashi_B, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Squirrel, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Squirrel, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Squirrel, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (LittleBird, 空中死亡_1)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (LittleBird, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (LittleBird, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (DomesticAnimalWait, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (SunazarashiSP_C, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (KakarikoKokko, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Duck, 空中死亡_1)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Duck, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Duck, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Wolf, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Wolf, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Wolf, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Hawk, 空中死亡_1)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Hawk, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Hawk, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Deer_MiniGame, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Deer_MiniGame, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Deer_MiniGame, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Bear, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Bear, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Bear, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
痺れ (DomesticAnimal, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (SunazarashiSP, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (SunazarashiSP, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (SunazarashiSP, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Boar_MiniGame, 水上_1)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Boar_MiniGame, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | False |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Boar_MiniGame, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 10.0 |
ASName | Damage |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Heron, 空中死亡_1)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
子0 (Heron, 先行動_0)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
痺れ (Heron, リアクション)
Name | Value |
---|---|
PauseDelayFrames | 100000.0 |
ASName | Electric |
ThrowOffAttackRigidBodyName | |
CanRiddenWhenLeave | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |