AIDef:Action/AmbushThrown
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsReflectThrownBullet | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ReactionLevel | Int | ||
FinishWaterDepth | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
Power | Float | ||
TargetDir | Vec3 |
Derived definitions
迎撃 (Bow, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (EquipItemKingStaff, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (Pipe, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (Rod, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (DefaultWindWeapon, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (DeadlyBlowWeapon, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (EquipItemPlayAS, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (Stal_Boomerang_Arm, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (Boomerang, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (ChemicalWeapon, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (BrightBow, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (SiteBossSwordWeapon, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (CutterRod, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (FireRod, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (MasterSwordRoot, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (EquipItemBase, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (GuardianMiniWeapon, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (Stal_Bokoblin_Junior_Arm, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |
迎撃 (Priest_Boss_Bow, 投げ)
Name | Value |
---|---|
ReactionLevel | -1 |
FinishWaterDepth | -1.0 |