AIDef:Action/ActivateAttackSensor
AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsSuccessFinishCounterEnd | Bool | ||
IsChangeable | Bool | ||
UseMapUnitParamForDamage | Bool | ||
AtkSensorName | String | ||
FramesActive | Float | ||
AtDamage | Int | ||
AtPower | Int | ||
AtPowerReduce | Int | ||
AtImpact | Int | ||
AtShieldBreakPower | Int | ||
AtType | Int | ||
AtAttr | Int | ||
AtDirType | Int |
Derived definitions
子1 (Priest_Boss_ShadowClone, 地上_0)
Name | Value |
---|---|
IsSuccessFinishCounterEnd | True |
IsChangeable | False |
UseMapUnitParamForDamage | False |
AtkSensorName | FallAtkShockwave |
FramesActive | 5.0 |
AtDamage | 10 |
AtPower | 1000 |
AtPowerReduce | 0 |
AtImpact | 9999 |
AtShieldBreakPower | 1 |
AtType | 8192 |
AtAttr | -2147483644 |
AtDirType | 5 |
子1 (Priest_Boss_ShadowClone, 地上_2)
Name | Value |
---|---|
IsSuccessFinishCounterEnd | True |
IsChangeable | False |
UseMapUnitParamForDamage | False |
AtkSensorName | FallAtkShockwave |
FramesActive | 5.0 |
AtDamage | 10 |
AtPower | 1000 |
AtPowerReduce | 0 |
AtImpact | 9999 |
AtShieldBreakPower | 1 |
AtType | 8192 |
AtAttr | 4 |
AtDirType | 5 |
子1 (Priest_Boss_Normal, 地上_0)
Name | Value |
---|---|
IsSuccessFinishCounterEnd | True |
IsChangeable | False |
UseMapUnitParamForDamage | False |
AtkSensorName | FallAtkShockwave |
FramesActive | 5.0 |
AtDamage | 10 |
AtPower | 1000 |
AtPowerReduce | 0 |
AtImpact | 9999 |
AtShieldBreakPower | 1 |
AtType | 8192 |
AtAttr | -2147483644 |
AtDirType | 5 |
子1 (Priest_Boss_ShadowClone_Real, 地上_0)
Name | Value |
---|---|
IsSuccessFinishCounterEnd | True |
IsChangeable | False |
UseMapUnitParamForDamage | False |
AtkSensorName | FallAtkShockwave |
FramesActive | 5.0 |
AtDamage | 10 |
AtPower | 1000 |
AtPowerReduce | 0 |
AtImpact | 9999 |
AtShieldBreakPower | 1 |
AtType | 8192 |
AtAttr | -2147483644 |
AtDirType | 5 |
子1 (Priest_Boss_ShadowClone_Real, 地上_2)
Name | Value |
---|---|
IsSuccessFinishCounterEnd | True |
IsChangeable | False |
UseMapUnitParamForDamage | False |
AtkSensorName | FallAtkShockwave |
FramesActive | 5.0 |
AtDamage | 10 |
AtPower | 1000 |
AtPowerReduce | 0 |
AtImpact | 9999 |
AtShieldBreakPower | 1 |
AtType | 8192 |
AtAttr | 4 |
AtDirType | 5 |