UI
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Screens
A screen is a set of UI elements. There can be several visible screens on the screen at the same time.
Screens can optionally take over controller input when they are activated. Screen layouts can reference other UI widgets (these have the Pa prefix in their names).
List of screens (1.5.0)
ID | Name | Description |
---|---|---|
0 | GamePadBG_00 | |
1 | Title_00 | |
2 | MainScreen3D_00 | |
3 | Message3D_00 | |
4 | AppCamera_00 | |
5 | WolfLinkHeartGauge_00 | |
6 | EnergyMeterDLC_00 | |
7 | MainHorse_00 | |
8 | MiniGame_00 | |
9 | ReadyGo_00 | |
10 | KeyNum_00 | |
11 | MessageGet_00 | |
12 | DoCommand_00 | |
13 | SousaGuide_00 | |
14 | GameTitle_00 | |
15 | DemoName_00 | |
16 | DemoNameEnemy_00 | |
17 | MessageSp_00_NoTop | |
18 | ShopBG_00 | |
19 | ShopBtnList5_00 | |
20 | ShopBtnList20_00 | |
21 | ShopBtnList15_00 | |
22 | ShopInfo_00 | |
23 | ShopHorse_00 | |
24 | Rupee_00 | |
25 | KologNum_00 | |
26 | AkashNum_00 | |
27 | MamoNum_00 | |
28 | Time_00 | |
29 | PauseMenuBG_00 | |
30 | SeekPadMenuBG_00 | |
31 | AppTool_00 | |
32 | AppAlbum_00 | |
33 | AppPictureBook_00 | |
34 | AppMapDungeon_00 | |
35 | MainScreenMS_00 | |
36 | MainScreenHeartIchigekiDLC_00 | |
37 | MainScreen_00 | Main UI (quest notifications, arrow num, location text, weather, time, map, etc.) |
38 | MainDungeon_00 | Dungeon name screen |
39 | ChallengeWin_00 | |
40 | PickUp_00 | |
41 | MessageTipsRunTime_00 | |
42 | AppMap_00 | |
43 | AppSystemWindowNoBtn_00 | |
44 | AppHome_00 | |
45 | MainShortCut_00 | |
46 | PauseMenu_00 | |
47 | PauseMenuInfo_00 | |
48 | GameOver_00 | Game over screen |
49 | HardMode_00 | |
50 | SaveTransferWindow_00 | |
51 | MessageTipsPauseMenu_00 | |
52 | MessageTips_00 | |
53 | OptionWindow_00 | |
54 | AmiiboWindow_00 | |
55 | SystemWindowNoBtn_00 | |
56 | ControllerWindow_00 | |
57 | SystemWindow_01 | |
58 | SystemWindow_00 | |
59 | PauseMenuRecipe_00 | |
60 | PauseMenuMantan_00 | |
61 | PauseMenuEiketsu_00 | |
62 | AppSystemWindow_00 | |
63 | DLCWindow_00 | |
64 | HardModeTextDLC_00 | |
65 | TestButton | |
66 | TestPocketUIDRC | |
67 | TestPocketUITV | |
68 | BoxCursorTV | |
69 | FadeDemo_00 | |
70 | StaffRoll_00 | |
71 | StaffRollDLC_00 | |
72 | End_00 | |
73 | DLCSinJuAkashiNum_00 | |
74 | MessageDialog | |
75 | DemoMessage | |
76 | MessageSp_00 | |
77 | Thanks_00 | E3 2016 Thanks screen ("Thank you for playing!")[1] |
78 | Fade | Fade screen and also loading screen |
79 | KeyBoradTextArea_00 | |
80 | LastComplete_00 | |
81 | OPtext_00 | |
82 | LoadingWeapon_00 | |
83 | MainHardMode_00 | |
84 | LoadSaveIcon_00 | |
85 | FadeStatus_00 | Upper part of the loading screen (heart, stamina, shrine info, ...) |
86 | Skip_00 | Skip prompt (bottom right) |
87 | ChangeController_00 | |
88 | ChangeControllerDRC_00 | |
89 | DemoStart_00 | |
90 | BootUp_00 | |
91 | BootUp_00 | |
92 | ChangeControllerNN_00 | |
93 | AppMenuBtn_00 | |
94 | HomeMenuCapture_00 | |
95 | HomeMenuCaptureDRC_00 | |
96 | HomeNixSign_00 | |
97 | ErrorViewer_00 | |
98 | ErrorViewerDRC_00 |