bumii
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UMii (bumii) files configure the physical traits of a NPC.
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
ffsd
Key | Type | Description | Default value |
---|---|---|---|
no_use_ffsd | bool | - | False |
type | int | - | 0 |
body
Key | Type | Description | Default value |
---|---|---|---|
type | int |
|
0 |
number | int | Body variant (last part of the model name) | 0 |
race | int |
|
0 |
weight | int | - | 1 |
height | int | - | 0 |
personal
Key | Type | Description | Default value |
---|---|---|---|
fav_color | int | - | 0 |
sub_color_1 | int | - | -1 |
sub_color_2 | int | - | -1 |
voice_type | str | - | Hylia_Man_Kid_Normal00 |
shoulder_fav_color | int | - | -1 |
sex_age | int | - | 0 |
personality | str | - | |
head_fav_color | int | - | -1 |
shoulder_sub_color_1 | int | - | -1 |
korog
Key | Type | Description | Default value |
---|---|---|---|
mask | int | - | 0 |
skin_color | int | - | 0 |
left_plant | int | - | 0 |
right_plant | int | - | 0 |
goron
Key | Type | Description | Default value |
---|---|---|---|
skin_color | int | - | 0 |
gerudo
Key | Type | Description | Default value |
---|---|---|---|
skin_color | int | - | 0 |
hair | int | - | 0 |
hair_color | int | - | 0 |
lip_color | int | - | 0 |
glass | int | - | 0 |
glass_color | int | - | 0 |
rito
Key | Type | Description | Default value |
---|---|---|---|
body_color | int | - | 0 |
hair_color | int | - | -1 |
common
Key | Type | Description | Default value |
---|---|---|---|
backpack | int | - | -1 |
hat | int | - | -1 |
no_hat_always | bool | - | False |
body_correct | int | - | 0 |
is_mid_age | bool | - | False |
rot_cravicle | float | - | 0.0 |
rot_arm | float | - | 0.0 |
rot_leg | float | - | 0.0 |
rot_crotch | float | - | 0.0 |
zora
Key | Type | Description | Default value |
---|---|---|---|
body_color | int | - | 0 |
shape
Key | Type | Description | Default value |
---|---|---|---|
jaw | int | - | 0 |
wrinkle | int | - | 0 |
make | int | - | 0 |
skin_color | int | - | 0 |
trans_v | float | - | 0.0 |
scale | float | - | 1.0 |
eye
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 2 |
color | int | - | 0 |
trans_v | float | - | 3.0 |
trans_u | float | - | 2.0 |
rotate | float | - | 0.0 |
scale | float | - | 4.0 |
aspect | float | - | 3.0 |
eyeball_trans_u | float | - | 0.0 |
eyeball_trans_v | float | - | 0.0 |
eyeball_scale | float | - | 0.0 |
highlight_bright | int | - | 0 |
eyebrow
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 6 |
color | int | - | 0 |
trans_v | float | - | 7.0 |
trans_u | float | - | 2.0 |
rotate | float | - | 0.0 |
scale | float | - | 4.0 |
aspect | float | - | 3.0 |
nose
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 1 |
trans_v | float | - | 9.0 |
scale | float | - | 4.0 |
mouth
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 3 |
color | int | - | 0 |
trans_v | float | - | 13.0 |
scale | float | - | 4.0 |
aspect | float | - | 3.0 |
beard
Key | Type | Description | Default value |
---|---|---|---|
mustache | int | - | 0 |
scale | float | - | 4.0 |
type | int | - | 0 |
color | int | - | 0 |
glass
eye_ctrl
Key | Type | Description | Default value |
---|---|---|---|
base_offset | vec3 | - | Vec3(x=0.0, y=0.029999999329447746, z=0.0) |
translim_out | float | - | 0.2 |
translim_in | float | - | 0.12 |
translim_d | float | - | 0.3 |
translim_u | float | - | 0.1 |
neck_offset_ud | float | - | 0.0 |
Parameter lists
(none)