Map unit
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Contents
LocationPosX
LocationPosZ
LocationSize
Objs
Rails
Link system
File formats
In Breath of the Wild, map units are stored in a binary format and given the mubin file extension.
Source map units have muunt[1] as their file extension and use strings for map object IDs such as F-5_challenge.muunt/obj760
instead of CRC32 hashes of the IDs in map unit binaries.
- ↑ The executable has functions that can load non-binary map units with the following path:
Map/Project/%s/Data/%s/%s.muunt
(in what appears to be development code)