Content/Local
< Content
This file is not listed in the game's resource size table.
This directory is found in in the unpacked content files (Wii U version only).
Its canonical resource path is "Local".
Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
Contents
Note: because this directory does not actually exist, the following list might be incomplete.
System/RegionLangMask.txt
Identical to the regular System/RegionLangMask.txt on Wii U.
Actor/ActorInfo.product.byml
Analysis of the executable reveals that during development, ActorInfo.product.sbyml is loaded from Local/ActorInfo.product.byml.
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].
- ↑ The check is located at 0x7100F3B694 in Switch 1.5.0