AIDef:Action/WarpPlayerToActor
Instantly teleports the player to an actor, eventually with an offset, facing South by default.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String | ID of the actor to teleport to | |
| DestinationX | Float | Offset on the X axis | |
| DestinationY | Float | Offset on the Y axis | |
| DestinationZ | Float | Offset on the Z axis | |
| DirectionY | Float | Offset on the horizontal rotation | |
| RotToVec3f | Bool | ||
| GameDataVec3fRotDir | String | ||
| OnGround | Bool | If true, teleports the Player on the ground in case the target isn't | |
| RelativeDist | Float | ||
| IsOffsetBaseTargetActor | Bool | If true, uses the previously defined offsets |
Derived definitions
Demo_WarpPlayerToActor (EventSystemActor)
No overridden parameters.