ShopGameDataInfo.byml

ShopGameDataInfo.byml (found in Bootup/Gamedata) is a Yaz0-compressed BYML file which contains data pertaining to actors purchasable from NPC Shops. It is used when purchasing items (actors) from a shop to keep track of items that are "Sold Out".


Contents

ShopAreaInfo Hashes

ShopAreaInfo Hashes is an array of CRC32 hashes of all shop actor-name flags. The hashed flags are named in the format Npc_Name_Actor_Name.

This array must be sorted, as GameDataMgr performs a binary search on the list[1].

Similar to tag values, each number is stored as an unsigned int if it is greater than 0x80000000 and as a signed int otherwise.

ShopAreaInfo Values

This section contains a list of all items sold by NPCs.

Name Description Example
Area A list of locations where the item is sold when the Dealer and Item are the same. [0, 6]
Dealer The name of the actor which sells the item. Npc_MamonoShop
Item The name of the actor which is sold. Armor_160_Upper

Example entries:

 - Areas:
   - [1, 7]
   Dealer: NPC_oasis065
   Item: Armor_008_Upper
   
 - Areas:
   - [0, 6]
   - [1, 2]
   - [6, 5]
   - [7, 7]
   - [8, 0]
   - [8, 3]
   - [8, 5]
   - [9, 2]
   Dealer: Npc_MamonoShop
   Item: Armor_160_Upper

SoldOutInfo Hashes

SoldOutInfo Hashes is an array of CRC32 hashes of all shop actor-name flags that change state when sold out. The flags are used in stores where the item is physically shown to the player (e.g A Mannequin displaying Armor). The hashed flags are named in the format Npc_Name_Actor_Name. This array does not need to be sorted. [check] Similar to tag values, each number is stored as an unsigned int if it is greater than 0x80000000 and as a signed int otherwise.

SoldOutInfo Values