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The Great Plateau barrier/6/zh
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Revision as of 20:02, 12 May 2020 by
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(Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在
map unit
裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa...")
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這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在
map unit
裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 false,那遊戲就會生成霧,否則不生成。