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 h English (en)<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
  const int baseHp = Enemy::getInitialHP(this);
  const int halfBaseHp = baseHp >> 1;
  const bool dieGanonWind = hasFlag_Die_PGanonWind(0);
  const bool dieGanonWater = hasFlag_Die_PGanonWater(0);
  const bool dieGanonFire = hasFlag_Die_PGanonFire(0);
  const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0);
  const int flags = this->siteBossFlags & 0xFFFFFFFC;
  int multiplier;
  if ( flags == 4 )
   multiplier = 3;
  else if ( flags == 8 )
   multiplier = 4;
  else
   multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric;
  return baseHp + multiplier * halfBaseHp;
}</source>
 h French (fr)<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
  const int baseHp = Enemy::getInitialHP(this);
  const int halfBaseHp = baseHp >> 1;
  const bool dieGanonWind = hasFlag_Die_PGanonWind(0);
  const bool dieGanonWater = hasFlag_Die_PGanonWater(0);
  const bool dieGanonFire = hasFlag_Die_PGanonFire(0);
  const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0);
  const int flags = this->siteBossFlags & 0xFFFFFFFC;
  int multiplier;
  if ( flags == 4 )
   multiplier = 3;
  else if ( flags == 8 )
   multiplier = 4;
  else
   multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric;
  return baseHp + multiplier * halfBaseHp;
}</source>
 h Chinese (zh)<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
  const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底)
  const int halfBaseHp = baseHp >> 1; // 除以 2(台)
  const bool dieGanonWind = hasFlag_Die_PGanonWind(0); // 打過風嗎?
  const bool dieGanonWater = hasFlag_Die_PGanonWater(0); // 打過水嗎?
  const bool dieGanonFire = hasFlag_Die_PGanonFire(0); // 打過火嗎?
  const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0); // 打過雷嗎?
  const int flags = this->siteBossFlags & 0xFFFFFFFC; // 玩家在哪裡
  int multiplier;
  if ( flags == 4 ) // 城堡裡
    multiplier = 3;
  else if ( flags == 8 ) // 幻影空間
    multiplier = 4;
  else
   multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric;
  return baseHp + multiplier * halfBaseHp;
}</source>