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Found 3 translations.
Name | Current message text |
---|---|
h English (en) | To make things easier to understand, here are links to: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables] * an [https://objmap.zeldamods.org object map with scaling information]. This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily. |
h French (fr) | Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml des tableaux de points, de nivellement des ennemis et des armes] * une [https://objmap.zeldamods.org carte objets (object map) avec les infos de nivellement]. Cela permet de voir très aisément à la fois les points nécessaires pour mettre à niveau les ennemis ou les armes, ainsi que tous les cas spéciaux. |
h Chinese (zh) | 精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtml kill point, enemy scaling and weapon scaling tables] * [https://objmap.zeldamods.org 地圖裡也有]. This makes it possible to see both the required points for enemy/weapon upgrades, as well as all of the special cases extremely easily. |