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NameCurrent message text
 h English (en)The game then determines the number of drops from each table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>:
* For a GreatHit:
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit
** SmallHit drops: same, but for SmallHit (if there is a SmallHit).
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal, minus the GreatHit drop num
* For a BigHit:
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit
** SmallHit drops: same, but for SmallHit (if there is a SmallHit).
** Normal drops: random number between RepeatNumMin and RepeatNumMax for the Normal table, minus the BigHit drop num
 h French (fr)Ensuite, le jeu détermine le nombre de drops pour chaque table<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>:
* Pour un GreatHit:
** Drops de GreatHit: nombre aléatoire entre RepeatNumMin et RepeatNumMax pour GreatHit
** Drops de SmallHit: item, mais pour SmallHit (si il y a une table SmallHit).
** Drops de Normal: nombre aléatoire entre RepeatNumMin et RepearNumMax pour Normal, moins le nombre de drops de GreatHit
* Pour un BigHit:
** Drops de BigHit: nombre aléatoire entre RepeatNumMin et RepeatNumMax pour BigHit
** Drops de SmallHit: idem, mais pour SmallHit (si il y a une table SmallHit).
** Drops de Normal: nombre aléatoire entre RepeatNumMin et RepeatNumMax pour Normal, moins le nombre de drops de BigHit
 h Chinese (zh)決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>[[AIDef:Action/ItemAmiiboCreateFromDropTable]]</ref>:
* GreatHit 特獎的情況:
** GreatHit drops: random number between RepeatNumMin and RepeatNumMax for GreatHit
** SmallHit drops: same, but for SmallHit (if there is a SmallHit).
** Normal drops: random number between RepeatNumMin and RepeatNumMax for Normal, minus the GreatHit drop num
* BigHit 頭獎的情況:
** BigHit drops: random number between RepeatNumMin and RepeatNumMax for BigHit
** SmallHit drops: same, but for SmallHit (if there is a SmallHit).
** Normal drops: random number between RepeatNumMin and RepeatNumMax for the Normal table, minus the BigHit drop num