AIDef:AI/EnemyWarnNoticeEndChase
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WarnNoticeTime | Int | ||
WarnNoticeTimeRnd | Int | ||
IsSight | Bool | ||
IsWorry | Bool | ||
WarnBlinkTime | Int | ||
LostCounter | Int | ||
MaxCountUp | Float | ||
Penalty | Float | ||
PenaltyStair2Num | Int | ||
NoPenaltyNum | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetActor | Actor | ||
ForceNotice | Bool |
Children
Name | Description |
---|---|
発見 | |
警戒 | |
追跡 |
Derived definitions
プレイヤー発見 (Assassin_Middle_Azito, 通常)
Name | Value |
---|---|
WarnNoticeTime | 60 |
WarnNoticeTimeRnd | 0 |
IsSight | True |
IsWorry | False |
WarnBlinkTime | 30 |
LostCounter | 90 |
MaxCountUp | 1.0 |
Penalty | 0.0 |
PenaltyStair2Num | 0 |
NoPenaltyNum | 0 |
プレイヤー発見 (Assassin_Middle_Azito_DLC, 通常)
Name | Value |
---|---|
WarnNoticeTime | 60 |
WarnNoticeTimeRnd | 0 |
IsSight | True |
IsWorry | False |
WarnBlinkTime | 30 |
LostCounter | 90 |
MaxCountUp | 1.0 |
Penalty | 0.0 |
PenaltyStair2Num | 0 |
NoPenaltyNum | 0 |