AIDef:Action/GanonBeastDamageASPlay

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GanonBeastDamageASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IsStateChange Bool
EndState Int
ChangeableTiming Int
IsIgnoreSame Bool
SeqBank Int
TargetBone Int
FirstRandomRatio Float


Derived definitions

子0 (GanonBeast, ダメージアニメ)

Name Value
IsStateChange False
EndState 1
ChangeableTiming 1
IsIgnoreSame False
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (GanonBeast, 形態変化ダメージアニメ)

Name Value
IsStateChange True
EndState 1
ChangeableTiming 1
IsIgnoreSame False
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0