From ZeldaMods (Breath of the Wild)
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Header Specification
| Offset
|
Size
|
Data Type
|
Description
|
0x00
|
4
|
Bytes
|
BNTX File Signature (magic) 42 4E 54 58
|
0x04
|
4
|
UInt32
|
4 bytes of padding
|
0x08
|
4
|
Bytes
|
4 byte version where each byte is a version increment. (00 40 00 FF - 0.4.0.0
|
0x0C
|
2
|
Bytes
|
Endianess. FFFE (LE) : FEFF (BE)
|
0x0E
|
1
|
Byte
|
Alignment
|
0x0F
|
1
|
Byte
|
Target Address Size
|
0x10
|
4
|
UInt32
|
File Name Offset
|
0x14
|
2
|
UInt16
|
Flag
|
0x16
|
2
|
UInt16
|
Block Offset
|
0x18
|
4
|
UInt32
|
Relocation Table Offset
|
0x1C
|
4
|
UInt32
|
File Size
|
0x20
|
4
|
Bytes
|
Target platform. (NX )
|
0x24
|
4
|
Int32
|
Texture Count
|
0x28
|
8
|
Int64
|
Texture Array Offset
|
0x30
|
8
|
Int64
|
Texture Data Length
|
0x38
|
8
|
Int64
|
Texture Resource Offset
|