AIDef:AI/NavMoveNearTarget

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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NavMoveNearTarget
AI definition
Type AI

AITreeVariables

Name Type Default value Description
NavSearchControl AITreeVariablePointer
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
TargetVMax Float
TargetVMin Float
ReachTargetArea Float
RepathTime Float
WeaponIdx Int
TooFarDist Float
UseCharacterRadius Bool
VibrateCheckTime Int
RotVibrateCheckTime Int
IsLastLineReachCheck Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
ジャンプ
直進
移動
見まわす

Derived definitions

遠方追跡 (Enemy_Golem_Fire_R, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Enemy_Golem_Fire_R, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Enemy_Golem_Fire_R, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Senior, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Senior, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Golem_Senior, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Little, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Little, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Golem_Little, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Middle, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Middle, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Golem_Middle, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

レールに向かう (Sandworm, ナビ移動)

Name Value
TargetVMax 10.0
TargetVMin -10.0
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 500.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Sandworm, 音気づき)

Name Value
TargetVMax 10.0
TargetVMin -10.0
ReachTargetArea 1.0
RepathTime 20.0
WeaponIdx -1
TooFarDist 180.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Sandworm, 諦め)

Name Value
TargetVMax 10.0
TargetVMin -10.0
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 500.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

レールに向かう (Enemy_SandwormR, ナビ移動)

Name Value
TargetVMax 10.0
TargetVMin -10.0
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 500.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Enemy_SandwormR, 音気づき)

Name Value
TargetVMax 10.0
TargetVMin -10.0
ReachTargetArea 1.0
RepathTime 20.0
WeaponIdx -1
TooFarDist 180.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Enemy_SandwormR, 諦め)

Name Value
TargetVMax 10.0
TargetVMin -10.0
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 500.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Little_Ice, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Little_Ice, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Golem_Little_Ice, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Golem, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Little_Fire, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Little_Fire, 音気づき)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Golem_Little_Fire, 近接戦闘)

Name Value
TargetVMax 5.0
TargetVMin -5.0
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True