From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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GuardianMiniRollingAttackMoveAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
RootNodeName |
String |
|
|
AttackNodeName |
String |
|
|
AttackASName |
String |
|
|
RollingNumMin |
Int |
|
|
RollingNumMax |
Int |
|
|
RollingWaitTime |
Int |
|
|
RollingIntervalTime |
Int |
|
|
StopRollingNum |
Int |
|
|
JustAvoidSideDist |
Float |
|
|
JustAvoidBackDist |
Float |
|
|
JustAvoidAngle |
Float |
|
|
AttackType |
Int |
|
|
RotSpeed |
Float |
|
|
RushRotSpeedRatio |
Float |
|
|
BackWalkRotSpeedRatio |
Float |
|
|
BackWalkMinTime |
Int |
|
|
BackWalkRollingStartTime |
Int |
|
|
BackWalkDist |
Float |
|
|
RushAttackImpulse |
Int |
|
|
RollingStopTime |
Int |
|
|
IsValidChanceTime |
Bool |
|
|
CrashDamage |
Int |
|
|
BreakPillarTime |
Int |
|
|
CloseDist |
Float |
|
|
FarDist |
Float |
|
|
WeaponIdx |
Int |
|
|
OutDist |
Float |
|
|
BaseDist |
Float |
|
|
SpaceDist |
Float |
|
|
SpaceAngle |
Float |
|
|
BackTimeMin |
Int |
|
|
BackTimeMax |
Int |
|
|
LeaveTimerMin |
Int |
|
|
LeaveTimerMax |
Int |
|
|
IsCheckBack |
Bool |
|
|
IsCheckReachable |
Bool |
|
|
PosVibrateFrame |
Int |
|
|
RotVelVibrateFrame |
Int |
|
|
NoMoveDist |
Float |
|
|
Children
Name |
Description
|
チャンス |
|
バックステップ |
|
回転予兆 |
|
回転待機 |
|
回転後退 |
|
回転後退終了 |
|
回転終了 |
|
強制後退 |
|
戦闘待機 |
|
戦闘後ずさり |
|
戦闘歩行 |
|
横移動 |
|
突進停止 |
|
突進前ターン |
|
追加攻撃 |
|
Derived definitions
回転攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name |
Value
|
RootNodeName |
Root
|
AttackNodeName |
Neck
|
AttackASName |
AttackSpin
|
RollingNumMin |
20
|
RollingNumMax |
24
|
RollingWaitTime |
60
|
RollingIntervalTime |
0
|
StopRollingNum |
2
|
JustAvoidSideDist |
3.0
|
JustAvoidBackDist |
3.0
|
JustAvoidAngle |
1.0472
|
AttackType |
1
|
RotSpeed |
0.418879
|
RushRotSpeedRatio |
2.0
|
BackWalkRotSpeedRatio |
-0.3
|
BackWalkMinTime |
60
|
BackWalkRollingStartTime |
10
|
BackWalkDist |
20.0
|
RushAttackImpulse |
1000000
|
RollingStopTime |
30
|
IsValidChanceTime |
False
|
CrashDamage |
0
|
BreakPillarTime |
0
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
999.0
|
BaseDist |
1.4
|
SpaceDist |
10.0
|
SpaceAngle |
0.349066
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
反撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name |
Value
|
RootNodeName |
Root
|
AttackNodeName |
Neck
|
AttackASName |
AttackSpin
|
RollingNumMin |
20
|
RollingNumMax |
24
|
RollingWaitTime |
60
|
RollingIntervalTime |
0
|
StopRollingNum |
2
|
JustAvoidSideDist |
3.0
|
JustAvoidBackDist |
3.0
|
JustAvoidAngle |
0.523599
|
AttackType |
1
|
RotSpeed |
0.418879
|
RushRotSpeedRatio |
2.0
|
BackWalkRotSpeedRatio |
-0.3
|
BackWalkMinTime |
30
|
BackWalkRollingStartTime |
1
|
BackWalkDist |
15.0
|
RushAttackImpulse |
1000000
|
RollingStopTime |
20
|
IsValidChanceTime |
False
|
CrashDamage |
20
|
BreakPillarTime |
20
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
999.0
|
BaseDist |
1.4
|
SpaceDist |
10.0
|
SpaceAngle |
0.349066
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
回転攻撃 (Guardian_Mini, 装備所持戦闘)
Name |
Value
|
RootNodeName |
Root
|
AttackNodeName |
Neck
|
AttackASName |
AttackSpin
|
RollingNumMin |
20
|
RollingNumMax |
24
|
RollingWaitTime |
60
|
RollingIntervalTime |
0
|
StopRollingNum |
2
|
JustAvoidSideDist |
3.0
|
JustAvoidBackDist |
3.0
|
JustAvoidAngle |
1.0472
|
AttackType |
1
|
RotSpeed |
0.418879
|
RushRotSpeedRatio |
2.0
|
BackWalkRotSpeedRatio |
-0.3
|
BackWalkMinTime |
60
|
BackWalkRollingStartTime |
10
|
BackWalkDist |
20.0
|
RushAttackImpulse |
1000000
|
RollingStopTime |
30
|
IsValidChanceTime |
False
|
CrashDamage |
0
|
BreakPillarTime |
0
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
999.0
|
BaseDist |
1.4
|
SpaceDist |
10.0
|
SpaceAngle |
0.349066
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
反撃 (Guardian_Mini, 装備所持戦闘)
Name |
Value
|
RootNodeName |
Root
|
AttackNodeName |
Neck
|
AttackASName |
AttackSpin
|
RollingNumMin |
20
|
RollingNumMax |
24
|
RollingWaitTime |
60
|
RollingIntervalTime |
0
|
StopRollingNum |
2
|
JustAvoidSideDist |
3.0
|
JustAvoidBackDist |
3.0
|
JustAvoidAngle |
0.523599
|
AttackType |
1
|
RotSpeed |
0.418879
|
RushRotSpeedRatio |
2.0
|
BackWalkRotSpeedRatio |
-0.3
|
BackWalkMinTime |
30
|
BackWalkRollingStartTime |
1
|
BackWalkDist |
15.0
|
RushAttackImpulse |
1000000
|
RollingStopTime |
20
|
IsValidChanceTime |
False
|
CrashDamage |
20
|
BreakPillarTime |
20
|
CloseDist |
-30.0
|
FarDist |
1.0
|
WeaponIdx |
-1
|
OutDist |
999.0
|
BaseDist |
1.4
|
SpaceDist |
10.0
|
SpaceAngle |
0.349066
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|