From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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GuardianMini2ndBattleAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
DamagedCount |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
AttackHitNum |
Int |
|
|
CounterStopTime |
Int |
|
|
RootNodeName |
String |
|
|
Arm1NodeName |
String |
|
|
Arm2NodeName |
String |
|
|
Arm3NodeName |
String |
|
|
ASSlotRight |
Int |
|
|
ASSlotLeft |
Int |
|
|
ASSlotBack |
Int |
|
|
RollingInterval |
Int |
|
|
IsIgnoreArmCondition |
Bool |
|
|
BaseDist |
Float |
|
|
FarDist |
Float |
|
|
TurnMoveTime |
Int |
|
|
TurnMovePer |
Int |
|
|
TurnMoveStartDist |
Float |
|
|
CounterStartDamageCount |
Int |
|
|
CounterStartTime |
Int |
|
|
CheckOnNoNavMesh |
Bool |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
反撃 |
|
反撃終了 |
|
右腕フェイント攻撃 |
|
回転攻撃 |
|
左腕フェイント攻撃 |
|
左腕攻撃 |
|
戦闘攻撃 |
|
戦闘準備 |
|
旋回移動 |
|
Derived definitions
第二段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘)
Name |
Value
|
AttackHitNum |
3
|
CounterStopTime |
40
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
RollingInterval |
-1
|
IsIgnoreArmCondition |
True
|
BaseDist |
20.0
|
FarDist |
30.0
|
TurnMoveTime |
1500
|
TurnMovePer |
50
|
TurnMoveStartDist |
8.0
|
CounterStartDamageCount |
4
|
CounterStartTime |
300
|
CheckOnNoNavMesh |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
-1
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
2.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name |
Value
|
AttackHitNum |
3
|
CounterStopTime |
40
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
RollingInterval |
-1
|
IsIgnoreArmCondition |
True
|
BaseDist |
20.0
|
FarDist |
30.0
|
TurnMoveTime |
1500
|
TurnMovePer |
50
|
TurnMoveStartDist |
8.0
|
CounterStartDamageCount |
4
|
CounterStartTime |
300
|
CheckOnNoNavMesh |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
-1
|
RetFrmGrdAtkPrcTimer |
-1
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name |
Value
|
AttackHitNum |
3
|
CounterStopTime |
40
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
RollingInterval |
-1
|
IsIgnoreArmCondition |
False
|
BaseDist |
1.5
|
FarDist |
1.0
|
TurnMoveTime |
1500
|
TurnMovePer |
50
|
TurnMoveStartDist |
8.0
|
CounterStartDamageCount |
4
|
CounterStartTime |
300
|
CheckOnNoNavMesh |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini, 盾所持戦闘)
Name |
Value
|
AttackHitNum |
3
|
CounterStopTime |
40
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
RollingInterval |
-1
|
IsIgnoreArmCondition |
True
|
BaseDist |
20.0
|
FarDist |
30.0
|
TurnMoveTime |
1500
|
TurnMovePer |
50
|
TurnMoveStartDist |
8.0
|
CounterStartDamageCount |
4
|
CounterStartTime |
300
|
CheckOnNoNavMesh |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
-1
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
2.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini, 装備丸腰戦闘)
Name |
Value
|
AttackHitNum |
3
|
CounterStopTime |
40
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
RollingInterval |
-1
|
IsIgnoreArmCondition |
True
|
BaseDist |
20.0
|
FarDist |
30.0
|
TurnMoveTime |
1500
|
TurnMovePer |
50
|
TurnMoveStartDist |
8.0
|
CounterStartDamageCount |
4
|
CounterStartTime |
300
|
CheckOnNoNavMesh |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
-1
|
RetFrmGrdAtkPrcTimer |
-1
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini, 装備所持戦闘)
Name |
Value
|
AttackHitNum |
3
|
CounterStopTime |
40
|
RootNodeName |
Root
|
Arm1NodeName |
Clavicle_UFR
|
Arm2NodeName |
Clavicle_UFL
|
Arm3NodeName |
Clavicle_UB
|
ASSlotRight |
1
|
ASSlotLeft |
2
|
ASSlotBack |
3
|
RollingInterval |
-1
|
IsIgnoreArmCondition |
False
|
BaseDist |
1.5
|
FarDist |
1.0
|
TurnMoveTime |
1500
|
TurnMovePer |
50
|
TurnMoveStartDist |
8.0
|
CounterStartDamageCount |
4
|
CounterStartTime |
300
|
CheckOnNoNavMesh |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|