AIDef:Action/WindCutter

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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WindCutter
AI definition
Type Action

AITreeVariables

Name Type Default value Description
AttackAttrEventKill Bool False


MapUnitInstParams

Name Type Default value Description
AttackLevel Int 1
AttackDirType Int -1
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
LevelRangeMult Float
LevelAtkMult Int
LevelScaleMult Float
IsLevelOneScaleOne Bool
LevelBaseScaleAdd Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

Root (WindCutter)

Name Value
LevelRangeMult 1.0
LevelAtkMult 1
LevelScaleMult 2.0
IsLevelOneScaleOne True
LevelBaseScaleAdd 0
AttackIntensity 2
AttackMinPower 1